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A question about armor and vehicles
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<blockquote data-quote="delericho" data-source="post: 8147183" data-attributes="member: 22424"><p>Ages ago, Polyhedron magazine had a d20 Modern mini-game called "Mecha Crusade" where the mechs gave the PCs additional hit points (and an improved defence). Fundamentally, though, the hit point total came from the PC - so a more skilled pilot effectively made the 'ship' both harder to hit and more resilient to damage. Given that at least <em>some</em> portion of hit points represents plot immunity, that made a lot of sense to me.</p><p></p><p>That being the case, my preferred approach would be that 'small' vessels (those that can be piloted by a single individual) should take their hit points and AC primarily from the capabilities of the pilot, while 'large' vehicles should be essentially fixed, with perhaps only a small modification for the quality of the crew.</p><p></p><p>(That also has the useful effect of explaining why Luke's X-Wing can be hit three times yet remain almost entirely functional, Wedge is disabled but not destroyed by one hit, and most of the other pilots are killed outright by one hit.)</p><p></p><p>However, I'm not aware of any current RPG that adopts such an approach.</p></blockquote><p></p>
[QUOTE="delericho, post: 8147183, member: 22424"] Ages ago, Polyhedron magazine had a d20 Modern mini-game called "Mecha Crusade" where the mechs gave the PCs additional hit points (and an improved defence). Fundamentally, though, the hit point total came from the PC - so a more skilled pilot effectively made the 'ship' both harder to hit and more resilient to damage. Given that at least [I]some[/I] portion of hit points represents plot immunity, that made a lot of sense to me. That being the case, my preferred approach would be that 'small' vessels (those that can be piloted by a single individual) should take their hit points and AC primarily from the capabilities of the pilot, while 'large' vehicles should be essentially fixed, with perhaps only a small modification for the quality of the crew. (That also has the useful effect of explaining why Luke's X-Wing can be hit three times yet remain almost entirely functional, Wedge is disabled but not destroyed by one hit, and most of the other pilots are killed outright by one hit.) However, I'm not aware of any current RPG that adopts such an approach. [/QUOTE]
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