Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A question about grab/other mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tobiasosir" data-source="post: 5392668" data-attributes="member: 98357"><p>Hello1</p><p></p><p>Please bear with me, as I'm completely new to D&D (a total of 3 sessions under my belt, plus lots of reading), so I may be missing something simple here.</p><p></p><p>My character is a first level fighter who uses a longspear. Her background: she was once part of a group of vampire slayers, and very good at it--but on her latest encounter, she was bitten just as she killed the vampire. She hasn't turned, but was left with a strong aversion to sunlight. Her boss also fired her, thinking she was now a liability. This was a background created by the DM (who built our characters, but is allowing us to change things if we want).</p><p></p><p>I've built up the back story a bit more and have grown to really like the character. She's started to get a bit creepy, running around in a heavy cloak whenever it's day, sulking sharpening her spear, generally refusing to talk about her past, desperate to save others from evil, etc. Now I want to take it further. </p><p></p><p> We're going to be getting to level two soon, so I'm trying to plan ahead as to what feat I'll be taking, and there's one that particularly appeals to me for flavor reasons: vampiric heritage. It fits perfectly with the back story--she is more 'tainted' than she thought, and is slowly gaining more vampiric traits, but struggles against them. </p><p></p><p>Anyway, this is all well and good, and it gives me a cool--and very creepy--power to use, Blood Drain. The power says that you can inflict damage on a grabbed target, then spend a healing surge on a hit. </p><p></p><p>But here's the thing: you must have a target grabbed. As I understand it, grab is a standard action, as is this power. So, am I right in thinking that I need to forgo an attack one round, grab a target, then wait until my next turn (during which the target might escape) to use the power? Two turns to use one healing surge seems a bit clunky to me.</p><p>Of course, i could grab, use an action point, then use Blood Drain--but then I'm always using an action point to use Blood Drain, and I don't think I'd end up using it very often (in which case I may just want a different feat).</p><p>There's also a brawling fighter first level power that grabs, but requires a free hand. Since the longspear is a two handed weapon, this doesn't apply...or can I say I've just let go with one hand (I'm guessing that's a minor), then use the power? </p><p></p><p>Is there a power or an other way I can grab using a minor action, to perform both in the same turn? One thing I found while searching is the 'grasping weapon' magic item, though having my DM grant me that just for flavor reasons seems unfair to me--nobody else has magic weapons yet, and I don't think it's fair for me to dictate which ones go out when we do get them. </p><p></p><p>What do you think? Is there a way to make this work without ending up spending action points and non-attack standard actions all over the place just to satisfy a cool background story?</p><p>T</p></blockquote><p></p>
[QUOTE="tobiasosir, post: 5392668, member: 98357"] Hello1 Please bear with me, as I'm completely new to D&D (a total of 3 sessions under my belt, plus lots of reading), so I may be missing something simple here. My character is a first level fighter who uses a longspear. Her background: she was once part of a group of vampire slayers, and very good at it--but on her latest encounter, she was bitten just as she killed the vampire. She hasn't turned, but was left with a strong aversion to sunlight. Her boss also fired her, thinking she was now a liability. This was a background created by the DM (who built our characters, but is allowing us to change things if we want). I've built up the back story a bit more and have grown to really like the character. She's started to get a bit creepy, running around in a heavy cloak whenever it's day, sulking sharpening her spear, generally refusing to talk about her past, desperate to save others from evil, etc. Now I want to take it further. We're going to be getting to level two soon, so I'm trying to plan ahead as to what feat I'll be taking, and there's one that particularly appeals to me for flavor reasons: vampiric heritage. It fits perfectly with the back story--she is more 'tainted' than she thought, and is slowly gaining more vampiric traits, but struggles against them. Anyway, this is all well and good, and it gives me a cool--and very creepy--power to use, Blood Drain. The power says that you can inflict damage on a grabbed target, then spend a healing surge on a hit. But here's the thing: you must have a target grabbed. As I understand it, grab is a standard action, as is this power. So, am I right in thinking that I need to forgo an attack one round, grab a target, then wait until my next turn (during which the target might escape) to use the power? Two turns to use one healing surge seems a bit clunky to me. Of course, i could grab, use an action point, then use Blood Drain--but then I'm always using an action point to use Blood Drain, and I don't think I'd end up using it very often (in which case I may just want a different feat). There's also a brawling fighter first level power that grabs, but requires a free hand. Since the longspear is a two handed weapon, this doesn't apply...or can I say I've just let go with one hand (I'm guessing that's a minor), then use the power? Is there a power or an other way I can grab using a minor action, to perform both in the same turn? One thing I found while searching is the 'grasping weapon' magic item, though having my DM grant me that just for flavor reasons seems unfair to me--nobody else has magic weapons yet, and I don't think it's fair for me to dictate which ones go out when we do get them. What do you think? Is there a way to make this work without ending up spending action points and non-attack standard actions all over the place just to satisfy a cool background story? T [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A question about grab/other mechanics
Top