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A question about magic item creation?
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<blockquote data-quote="Pax" data-source="post: 792504" data-attributes="member: 6875"><p>The Torc:</p><p></p><p>Minimum price to get armor of Heavy Fortification woudl be 36,000gp. Double it, because it's being put into a nonarmor item; that's 72,000gp.</p><p></p><p>Add double the price of a Ring of Sustenance ("additional power, not similar"), so, 5,000gp.</p><p></p><p>Ditto for the Feather Falling ... level 1 spell, level 1 caster, use-activated, 2,000gp base price. Doubled to 4,000gp, for the same reason as the Sustenance ability above.</p><p></p><p>Ring of Counterspells (with four uses), well, double the cost of four rings. IIRC (I don't have my DMG to hand), the RoCS costs, what ... 50,000gp? Four of them could cost 200,000gp? Double that to 400,000gp. we have roughly 481,000gp. DM fiat, round it to 500,000gp.</p><p></p><p>Now, here's where you shut this silly thing down: it's market value is over 200,000gp, so you're witin your rights to declare it <strong>Epic</strong> ... and multiply the price by 10.</p><p></p><p>Thus, the Torc costs 5,000,000gp. Cost-to-create would be 2,500,000gp and 60,000XP; prerequisites would be Caster LEvel 21 (Epic, after all), plus ALL the non-feat prerequisites for each seperate function, <strong>plus</strong> <em>Craft Wondrous Item</em> and <em>Craft <strong>Epic</strong> Wondrous Item</em> ...</p><p></p><p>---------------------------------------------------</p><p></p><p>The Ring:</p><p></p><p>Ring of Evasion, base price 30Kgp.</p><p></p><p>Uncanny dodge -- I'd price it similarly to the RoEvasion, at 30,000gp. Then double it for "additional power, not similar". Thus, 60Kgp for this component.</p><p></p><p>The CLW 2/day would be Spell Level 1, Caster Level 5; I assume "Use" activated, as I'm betting he wants the RING to activate the power rather than him. So base price is 10,000gp, prorated to 4,000gp (2 uses per day). Then doubled (there's that "Additional power, not similar" again). Final price for this component, 8,000gp.</p><p></p><p>Heal once per day. Spell level 6, caster level 11, use activated again; 13,200gp; 1/5 of that (uses per day) would be 2,440, which then doubles to 4,880. Round it to 5,000 for simplicity's sake ... then laugh at the cheapness of a free Heal every day, and quadruple that number, to 20,000gp. DM fiat can be a wonderful thing, n'est-ce pas?</p><p></p><p>Teleport once per day; same pricing as the HEal, up until the GM fiat. Be kinder (it's less godlike in power), and only fiat the price to 10,000gp.</p><p></p><p>Special Purpose:</p><p> +2 Luck Bonus to all saves -- price 'em SEPERATELY for each save (this guy's munchkining you, be a bastard back at him ...). 15,000gp, then, doubled (again, additional-power-not-similar). 30,000gp.</p><p></p><p> +2 deflection to AC ... I believe this is the same as with a pair of BRacers, so 4,000gp, doubled to 8,000gp.</p><p></p><p>SR 15: SR costs 10,000 for every point over 12, so 30,000gp base. Doubled, it's 60,000gp.</p><p></p><p>All told, this ring costs 316,000gp -- again, that trips the Epic "over 200,000gp market value" line, so you can gladly multiply the price by 10 ... for a price of 3,160,000gp.</p><p></p><p>-------------------------------------------------</p><p></p><p>Oh, the final price: being beaten over the head with a stick. Those items are silly, foolish, and blatant attempts to win purely mechanical advantage, without any sense of flavor or storyline purpose. Bah.</p></blockquote><p></p>
[QUOTE="Pax, post: 792504, member: 6875"] The Torc: Minimum price to get armor of Heavy Fortification woudl be 36,000gp. Double it, because it's being put into a nonarmor item; that's 72,000gp. Add double the price of a Ring of Sustenance ("additional power, not similar"), so, 5,000gp. Ditto for the Feather Falling ... level 1 spell, level 1 caster, use-activated, 2,000gp base price. Doubled to 4,000gp, for the same reason as the Sustenance ability above. Ring of Counterspells (with four uses), well, double the cost of four rings. IIRC (I don't have my DMG to hand), the RoCS costs, what ... 50,000gp? Four of them could cost 200,000gp? Double that to 400,000gp. we have roughly 481,000gp. DM fiat, round it to 500,000gp. Now, here's where you shut this silly thing down: it's market value is over 200,000gp, so you're witin your rights to declare it [b]Epic[/b] ... and multiply the price by 10. Thus, the Torc costs 5,000,000gp. Cost-to-create would be 2,500,000gp and 60,000XP; prerequisites would be Caster LEvel 21 (Epic, after all), plus ALL the non-feat prerequisites for each seperate function, [b]plus[/b] [i]Craft Wondrous Item[/i] and [i]Craft [b]Epic[/b] Wondrous Item[/i] ... --------------------------------------------------- The Ring: Ring of Evasion, base price 30Kgp. Uncanny dodge -- I'd price it similarly to the RoEvasion, at 30,000gp. Then double it for "additional power, not similar". Thus, 60Kgp for this component. The CLW 2/day would be Spell Level 1, Caster Level 5; I assume "Use" activated, as I'm betting he wants the RING to activate the power rather than him. So base price is 10,000gp, prorated to 4,000gp (2 uses per day). Then doubled (there's that "Additional power, not similar" again). Final price for this component, 8,000gp. Heal once per day. Spell level 6, caster level 11, use activated again; 13,200gp; 1/5 of that (uses per day) would be 2,440, which then doubles to 4,880. Round it to 5,000 for simplicity's sake ... then laugh at the cheapness of a free Heal every day, and quadruple that number, to 20,000gp. DM fiat can be a wonderful thing, n'est-ce pas? Teleport once per day; same pricing as the HEal, up until the GM fiat. Be kinder (it's less godlike in power), and only fiat the price to 10,000gp. Special Purpose: +2 Luck Bonus to all saves -- price 'em SEPERATELY for each save (this guy's munchkining you, be a bastard back at him ...). 15,000gp, then, doubled (again, additional-power-not-similar). 30,000gp. +2 deflection to AC ... I believe this is the same as with a pair of BRacers, so 4,000gp, doubled to 8,000gp. SR 15: SR costs 10,000 for every point over 12, so 30,000gp base. Doubled, it's 60,000gp. All told, this ring costs 316,000gp -- again, that trips the Epic "over 200,000gp market value" line, so you can gladly multiply the price by 10 ... for a price of 3,160,000gp. ------------------------------------------------- Oh, the final price: being beaten over the head with a stick. Those items are silly, foolish, and blatant attempts to win purely mechanical advantage, without any sense of flavor or storyline purpose. Bah. [/QUOTE]
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