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A question about magic item creation?
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<blockquote data-quote="Pax" data-source="post: 792638" data-attributes="member: 6875"><p>That's straight out of the ELH, as for the pricing. I read it as "At the DM's option" ... and the x10 markup, I read as beign the result of beign an Epic item.</p><p></p><p>Obviously, not ALL items valued at over 200,000gp are Epic -- the Halruaan Skyship (~700,000gp IIRC). And Weapons/Armor are specifically excluded (they have their own +5-and-+10 tripline).</p><p></p><p>If someone came to me with an expensive item that wasn't incredibly powerful, but did cost over 200,000gp ... I'd decide to make it Epic or not based on it's power level. One example, an NPC of mine had a gauntlet that provided a +10 Luck Bonus to any Caster Level checks (especially SR checks). Very nice, very powerful within what it did, but ... also fairly narrow in it's applicability. I figured it for a very expensive nonepic item, and left it at it's calculated price (250,000gp).</p><p></p><p>Largely, a single-effect item is IMO less likely to warrant being declared "epic". Had that same gauntlet arrived at that same price, but through three or four different abilities ... I'd've bravely wielded my "EPIC ITEM" rubber stamp (with the pretty green-sparkly ink <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) on it.</p><p></p><p>Essentially, I use the "it's Epic" list of tripwires to *ahem* "ruthlessly put down" overly-munckin-ish custom items -- essentially, by pricing them through the proverbial roof, and then calmly saying "so, yeah -- sure, if you can put the money together, you can probably commission one of those to be made for you, no problem" ... all the while knowing no (say) 10th to 15th level character will ever have 5 million or more GP to spend, at least not in <strong>my</strong> campaigns! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pax, post: 792638, member: 6875"] That's straight out of the ELH, as for the pricing. I read it as "At the DM's option" ... and the x10 markup, I read as beign the result of beign an Epic item. Obviously, not ALL items valued at over 200,000gp are Epic -- the Halruaan Skyship (~700,000gp IIRC). And Weapons/Armor are specifically excluded (they have their own +5-and-+10 tripline). If someone came to me with an expensive item that wasn't incredibly powerful, but did cost over 200,000gp ... I'd decide to make it Epic or not based on it's power level. One example, an NPC of mine had a gauntlet that provided a +10 Luck Bonus to any Caster Level checks (especially SR checks). Very nice, very powerful within what it did, but ... also fairly narrow in it's applicability. I figured it for a very expensive nonepic item, and left it at it's calculated price (250,000gp). Largely, a single-effect item is IMO less likely to warrant being declared "epic". Had that same gauntlet arrived at that same price, but through three or four different abilities ... I'd've bravely wielded my "EPIC ITEM" rubber stamp (with the pretty green-sparkly ink ;) ) on it. Essentially, I use the "it's Epic" list of tripwires to *ahem* "ruthlessly put down" overly-munckin-ish custom items -- essentially, by pricing them through the proverbial roof, and then calmly saying "so, yeah -- sure, if you can put the money together, you can probably commission one of those to be made for you, no problem" ... all the while knowing no (say) 10th to 15th level character will ever have 5 million or more GP to spend, at least not in [b]my[/b] campaigns! :D [/QUOTE]
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