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<blockquote data-quote="Saeviomagy" data-source="post: 792979" data-attributes="member: 5890"><p>Which makes manyshot a "melee, ranged full, or other type of attack action", the actions which are listed as being affected by the table according to the text immediately preceding it.</p><p></p><p>I have no problem with someone charging and using spring attack. The only difference between that and normally using spring attack is some increased distance and a +2 attack roll/-2 AC. They've gotten a really limited benefit for all the feats they've spent.</p><p></p><p>The problem here is that you cannot actually use the rules themselves to deny the use of those two feats together. Which means you really have to justify yourself some other way. In the case of manyshot and charge combined with shot on the run and spring attack respectively, I can't think of any justification - there's no real reason to deny their combined use if you allow the use of the actions themselves. It's not that manyshot is taking more time, it's not that it unbalances the game (any more than the feat itself does), it's not that it seems to be physically impossible. It's just that you don't like it. That's fine. House rule against it. Don't say "because the rules say so", becuase that's just not true.</p><p></p><p>(edit)- just realised why most characters can't spring attack/charge: A charge has to be in a straight line, directly towards the opponent being charged. Which means that to spring attack away, you have to keep moving through him, so you have to have some tumble skill as well. That's just such a cool image, I couldn't possibly deny a player the ability to do it.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 792979, member: 5890"] Which makes manyshot a "melee, ranged full, or other type of attack action", the actions which are listed as being affected by the table according to the text immediately preceding it. I have no problem with someone charging and using spring attack. The only difference between that and normally using spring attack is some increased distance and a +2 attack roll/-2 AC. They've gotten a really limited benefit for all the feats they've spent. The problem here is that you cannot actually use the rules themselves to deny the use of those two feats together. Which means you really have to justify yourself some other way. In the case of manyshot and charge combined with shot on the run and spring attack respectively, I can't think of any justification - there's no real reason to deny their combined use if you allow the use of the actions themselves. It's not that manyshot is taking more time, it's not that it unbalances the game (any more than the feat itself does), it's not that it seems to be physically impossible. It's just that you don't like it. That's fine. House rule against it. Don't say "because the rules say so", becuase that's just not true. (edit)- just realised why most characters can't spring attack/charge: A charge has to be in a straight line, directly towards the opponent being charged. Which means that to spring attack away, you have to keep moving through him, so you have to have some tumble skill as well. That's just such a cool image, I couldn't possibly deny a player the ability to do it. [/QUOTE]
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