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A question about Paizo/PF adventure design
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<blockquote data-quote="CapnZapp" data-source="post: 8129970" data-attributes="member: 12731"><p>Yes and no.</p><p></p><p>First off, at low levels martials are king and spells that use slots suck.</p><p></p><p>Then let me tell you that healing is a solved problem. Player characters routinely lose all their hit points. Out of combat healing is, on the other hand, cheap (as in completely free). Thanks, Medicine.</p><p></p><p>Finally let me tell you powers you would call encounter and daily powers are far and few between.</p><p></p><p>Hopefully this makes you realize martials can keep going on like Duracell bunnies, all day long.</p><p></p><p>Meaning a party that conserves its daily resources to only critical needs can easily kill off at least half a level's worth of critters in a day, if not more. I'd say that makes the 15 minute work day done and gone.</p><p></p><p>Instead you can expect heroes having one or two fights, resting for an hour, having one or two fights, again resting, repeat until the clerics and wizards tire of casting cantrips.</p><p></p><p>Whatever that is, it isn't 15 minutes. (Of course you CAN recreate the 15 minute work day if the casters use up all their spells as soon as possible. I just assumed you didn't want to do that)</p><p></p><p>As you have noticed from my earlier post, the problem of monsters noticing something is wrong still exists, since few parties can wipe any significant stretch of dungeon in just 15 minutes (if they do, then they're done for the day).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8129970, member: 12731"] Yes and no. First off, at low levels martials are king and spells that use slots suck. Then let me tell you that healing is a solved problem. Player characters routinely lose all their hit points. Out of combat healing is, on the other hand, cheap (as in completely free). Thanks, Medicine. Finally let me tell you powers you would call encounter and daily powers are far and few between. Hopefully this makes you realize martials can keep going on like Duracell bunnies, all day long. Meaning a party that conserves its daily resources to only critical needs can easily kill off at least half a level's worth of critters in a day, if not more. I'd say that makes the 15 minute work day done and gone. Instead you can expect heroes having one or two fights, resting for an hour, having one or two fights, again resting, repeat until the clerics and wizards tire of casting cantrips. Whatever that is, it isn't 15 minutes. (Of course you CAN recreate the 15 minute work day if the casters use up all their spells as soon as possible. I just assumed you didn't want to do that) As you have noticed from my earlier post, the problem of monsters noticing something is wrong still exists, since few parties can wipe any significant stretch of dungeon in just 15 minutes (if they do, then they're done for the day). [/QUOTE]
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