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General Tabletop Discussion
*Pathfinder & Starfinder
A question about Paizo/PF adventure design
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8133263" data-attributes="member: 6801252"><p>The grinding down of resources is very much the 5-8 encounter day of 5e, the floor number in that range is after all, held to be the minimum number of encoilunters to sufficently deplete a parties resources. The paradigm you are discussing is the 5e one, where difficulty is a product long term resource depletion. </p><p></p><p>2e can support a grind with no issues (its not like encounters sub moderate difficulty are especially difficult) the distinction is that you won't really be grinding down their redpurces in the process unless they decide to be super irresponsible with their spell slots. But if you and your party like to do a bunch of small encounters that arent threatening, the core rulebook has you covered with building them. The adventure templates in thr GMG even has recommendations for their numbers in a traditional dungeon crawl. </p><p></p><p>As for a wave encounter, its different than a swarm encounter, a wave encounter is one where one encounter follows directly on the heels of another, e.g. you finish fighting a group of adult dragons, and an ancient dragon shows up. </p><p></p><p>The players deal with the encounters seperately but they don't have a chance to heal or recharge focus points, theyll have maybe a round or three. </p><p></p><p>They're super intuitive and work well to soften the pcs and disrupt their go to strategy for a real bossfight, the only risk is if youre party is completely void of consumables or other incombat healing to touch up on the interim round.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8133263, member: 6801252"] The grinding down of resources is very much the 5-8 encounter day of 5e, the floor number in that range is after all, held to be the minimum number of encoilunters to sufficently deplete a parties resources. The paradigm you are discussing is the 5e one, where difficulty is a product long term resource depletion. 2e can support a grind with no issues (its not like encounters sub moderate difficulty are especially difficult) the distinction is that you won't really be grinding down their redpurces in the process unless they decide to be super irresponsible with their spell slots. But if you and your party like to do a bunch of small encounters that arent threatening, the core rulebook has you covered with building them. The adventure templates in thr GMG even has recommendations for their numbers in a traditional dungeon crawl. As for a wave encounter, its different than a swarm encounter, a wave encounter is one where one encounter follows directly on the heels of another, e.g. you finish fighting a group of adult dragons, and an ancient dragon shows up. The players deal with the encounters seperately but they don't have a chance to heal or recharge focus points, theyll have maybe a round or three. They're super intuitive and work well to soften the pcs and disrupt their go to strategy for a real bossfight, the only risk is if youre party is completely void of consumables or other incombat healing to touch up on the interim round. [/QUOTE]
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