Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A question about Paizo/PF adventure design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrozenNorth" data-source="post: 8133651" data-attributes="member: 7020832"><p>From a game design perspective, I’m coming to the conclusion that the “4 degrees of success” model inherently increases table variance, because if small changes to bonuses result in larger swings to results, different interpretations of rules/ways of playing the game (which may not appear at first glance) to impact bonuses also result in large swings in the results.</p><p></p><p>First, the math. In a 4 degrees system, if a critical hit does double damage, a +1 to hit is the equivalent of a +2 to hit in a system that doesn’t use a 4 degrees system. <em>This is the case even if the other system uses critical hits</em>.</p><p></p><p>In other circumstances, if a critical success is worth more than twice a simple success (or a critical failure is more than twice as bad as a simple failure), than a +1 is worth more than a +2 in a system without degrees of success. I would argue that generally speaking, spells in PF2 fall into this 2nd category (a crit failed save is more than twice as bad as a simple failed save).</p><p></p><p>Now for the link between table variance and degrees of success. I don’t have data for this, just anecdotes.</p><p></p><p>On the PF2 forum, a poster who clearly plays the game and understands the game suggested that all else being equal, it didn’t make a difference if an attack was rolled by the player or a save by the monster. I don’t think he was wrong, but he was definitely playing the game differently from my group. We were playing on a VTT, but the DM was rolling with his physical dice. If a monster saved or critically saved, I had no idea if I was unlucky or if I was unlikely to succeed given the save targetted (given level differences, this would be case regardless of the outcome of Recall Knowledge). Obviously, that would not be the case on an attack roll.</p><p></p><p>For another example, using Recall Knowledge on a unique monster, or using Recall Knowledge based on the traces of the monster before you see it. Neither directly affects your rolls, both are likely to have a large impact on a combat.</p><p></p><p>To summarize, if small bonuses are likely to have a big impact on gameplay due to how your game is designed, typical GM decisions are also likely to have a huge impact on gameplay. This <em>will</em> increase table variance, and may be the reason why people have such different experiences from playing PF2.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8133651, member: 7020832"] From a game design perspective, I’m coming to the conclusion that the “4 degrees of success” model inherently increases table variance, because if small changes to bonuses result in larger swings to results, different interpretations of rules/ways of playing the game (which may not appear at first glance) to impact bonuses also result in large swings in the results. First, the math. In a 4 degrees system, if a critical hit does double damage, a +1 to hit is the equivalent of a +2 to hit in a system that doesn’t use a 4 degrees system. [I]This is the case even if the other system uses critical hits[/I]. In other circumstances, if a critical success is worth more than twice a simple success (or a critical failure is more than twice as bad as a simple failure), than a +1 is worth more than a +2 in a system without degrees of success. I would argue that generally speaking, spells in PF2 fall into this 2nd category (a crit failed save is more than twice as bad as a simple failed save). Now for the link between table variance and degrees of success. I don’t have data for this, just anecdotes. On the PF2 forum, a poster who clearly plays the game and understands the game suggested that all else being equal, it didn’t make a difference if an attack was rolled by the player or a save by the monster. I don’t think he was wrong, but he was definitely playing the game differently from my group. We were playing on a VTT, but the DM was rolling with his physical dice. If a monster saved or critically saved, I had no idea if I was unlucky or if I was unlikely to succeed given the save targetted (given level differences, this would be case regardless of the outcome of Recall Knowledge). Obviously, that would not be the case on an attack roll. For another example, using Recall Knowledge on a unique monster, or using Recall Knowledge based on the traces of the monster before you see it. Neither directly affects your rolls, both are likely to have a large impact on a combat. To summarize, if small bonuses are likely to have a big impact on gameplay due to how your game is designed, typical GM decisions are also likely to have a huge impact on gameplay. This [I]will[/I] increase table variance, and may be the reason why people have such different experiences from playing PF2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A question about Paizo/PF adventure design
Top