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A question about Paizo/PF adventure design
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<blockquote data-quote="CapnZapp" data-source="post: 8136172" data-attributes="member: 12731"><p>Actually the better summary is "it does".</p><p></p><p>Yes, Low + Low is still manageable, but let's not let that case obscure the (by far) more important take-away, that if you just pick two adjacent encounters at random from an official AP, you are far too likely to end up with a too-lethal fight on your hands. So the general messange needs to be "don't smush your encounters together". Yes, a GM that understands this and has mastered the skill of GMing PF2 can find ways to make it work, but for the general reader the only reasonable message to send out is:</p><p></p><p style="margin-left: 20px"><em>"Don't have your guards flee or bring in reinforcements. Don't have monsters act intelligently by seeking out safety in numbers."</em></p><p></p><p>If a reader reads only that, at least he or she won't unnecessarily TPK his or her party, and that needs to be the main takeaway imo.</p><p></p><p>Best Regards,</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8136172, member: 12731"] Actually the better summary is "it does". Yes, Low + Low is still manageable, but let's not let that case obscure the (by far) more important take-away, that if you just pick two adjacent encounters at random from an official AP, you are far too likely to end up with a too-lethal fight on your hands. So the general messange needs to be "don't smush your encounters together". Yes, a GM that understands this and has mastered the skill of GMing PF2 can find ways to make it work, but for the general reader the only reasonable message to send out is: [INDENT][I]"Don't have your guards flee or bring in reinforcements. Don't have monsters act intelligently by seeking out safety in numbers."[/I][/INDENT] If a reader reads only that, at least he or she won't unnecessarily TPK his or her party, and that needs to be the main takeaway imo. Best Regards, [/QUOTE]
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