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A question about Paizo/PF adventure design
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<blockquote data-quote="Zsong" data-source="post: 8138442" data-attributes="member: 7026710"><p>I’m a hardcore 1E/2E player that also plays 5E. and I had a really hard time designing for 5E because of this. If you want to do the 1E/2E style with the wandering monsters and random encounters then you are going to have a lot of trial and error. In my games it is near impossible to take a short rest with monsters in close vicinity. Yes I roll for a random encounter every 10 minutes in dungeons. But rope trick has become very very useful in my games. I use random encounters in the wilderness. It can be done. But it changes the game dynamic and does increase tpk. My players are cool with that as they prefer a more naturalism with encounters. Just realize you are going to have to do trial and error and the ball is in your court because the system doesn’t support this playstyle.</p></blockquote><p></p>
[QUOTE="Zsong, post: 8138442, member: 7026710"] I’m a hardcore 1E/2E player that also plays 5E. and I had a really hard time designing for 5E because of this. If you want to do the 1E/2E style with the wandering monsters and random encounters then you are going to have a lot of trial and error. In my games it is near impossible to take a short rest with monsters in close vicinity. Yes I roll for a random encounter every 10 minutes in dungeons. But rope trick has become very very useful in my games. I use random encounters in the wilderness. It can be done. But it changes the game dynamic and does increase tpk. My players are cool with that as they prefer a more naturalism with encounters. Just realize you are going to have to do trial and error and the ball is in your court because the system doesn’t support this playstyle. [/QUOTE]
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