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A question about Paizo/PF adventure design
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8138554" data-attributes="member: 6801252"><p>I'm also unconvinced that is a problem even in the context of official APs because 'fixing' it would just make the APs harder to use for tables that would rather run it without the kind of dynamism we're talking about, which I think applies to a significant portion of the AP audience. Jacobs stated as much in the thread that Zapp quoted from, they design the AP to be as usable for as many tables as possible, with the expectation that experienced GMs can hack it into an alternate shape if they find it to be too static or something. </p><p></p><p>That makes sense, it isn't hard to weaken encounters so they can interact, and the player-base who wants that is the experienced one that's bored of treating monster encounters as set piece fights, they're more than experienced enough to read the guidelines and make adjustments. But the players and GMs who are happiest with the monsters being nice and static are the ones who are probably inexperienced and who would have a harder time adjusting it. Viewing that as a 'problem' is short sighted. </p><p></p><p>Which is kind of a running theme on this forum, not gonna lie.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8138554, member: 6801252"] I'm also unconvinced that is a problem even in the context of official APs because 'fixing' it would just make the APs harder to use for tables that would rather run it without the kind of dynamism we're talking about, which I think applies to a significant portion of the AP audience. Jacobs stated as much in the thread that Zapp quoted from, they design the AP to be as usable for as many tables as possible, with the expectation that experienced GMs can hack it into an alternate shape if they find it to be too static or something. That makes sense, it isn't hard to weaken encounters so they can interact, and the player-base who wants that is the experienced one that's bored of treating monster encounters as set piece fights, they're more than experienced enough to read the guidelines and make adjustments. But the players and GMs who are happiest with the monsters being nice and static are the ones who are probably inexperienced and who would have a harder time adjusting it. Viewing that as a 'problem' is short sighted. Which is kind of a running theme on this forum, not gonna lie. [/QUOTE]
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