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General Tabletop Discussion
*Pathfinder & Starfinder
A question about Paizo/PF adventure design
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<blockquote data-quote="Gorgon Zee" data-source="post: 8138850" data-attributes="member: 75787"><p>No, PF2 is just plain more dangerous! I think everyone is in agreement on that. In other systems I regularly make adjustments to add challenge to my players. In PF2 my GM almost never needed to do that.</p><p></p><p>A lot depends on the type of characters people want to play. In PF2 if you play a fairly optimized party you will have no issues defeating most of the AP encounters without spending many resources, but for the average party that is not the case -- and Age of Ashes is particularly brutal sometimes. If your players are not happy with constantly being beaten up, and/or you want to add some time pressure and not always have them rest up between encounters, you will need to adjust to make that happen.</p><p></p><p>The same way as when running 5E against a combat-focused party, the GM will need to adjust in the other direction to make it at all challenging for them.</p><p></p><p>It is a definite difference -- not your players!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8138850, member: 75787"] No, PF2 is just plain more dangerous! I think everyone is in agreement on that. In other systems I regularly make adjustments to add challenge to my players. In PF2 my GM almost never needed to do that. A lot depends on the type of characters people want to play. In PF2 if you play a fairly optimized party you will have no issues defeating most of the AP encounters without spending many resources, but for the average party that is not the case -- and Age of Ashes is particularly brutal sometimes. If your players are not happy with constantly being beaten up, and/or you want to add some time pressure and not always have them rest up between encounters, you will need to adjust to make that happen. The same way as when running 5E against a combat-focused party, the GM will need to adjust in the other direction to make it at all challenging for them. It is a definite difference -- not your players! [/QUOTE]
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A question about Paizo/PF adventure design
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