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General Tabletop Discussion
*Pathfinder & Starfinder
A question about Paizo/PF adventure design
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<blockquote data-quote="CapnZapp" data-source="post: 8140032" data-attributes="member: 12731"><p>It should be noted that this is accurate at low levels.</p><p></p><p>But not at high levels.</p><p></p><p>(A level 5 party - that just got Fireball - can't do diddly squat with it against the four or five level ~3 monsters you can take on and still expect everyone to live to tell the tale. A level 15 party, however, can demolish a dozen level 12 or 13 monsters and still be hungry for more)</p><p></p><p>At each level the game slowly but inexorably changes in ways that are nearly impossible to perceive without actually playing it. (And it's not like the rulebook explains and details these changes beyond the vaguest of terms like "PCs who invest in a skill will become better and better at that skill as they increase in level" on page 504). In other words, I would be completely unable to verify this if my campaign hadn't just reached level 15.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8140032, member: 12731"] It should be noted that this is accurate at low levels. But not at high levels. (A level 5 party - that just got Fireball - can't do diddly squat with it against the four or five level ~3 monsters you can take on and still expect everyone to live to tell the tale. A level 15 party, however, can demolish a dozen level 12 or 13 monsters and still be hungry for more) At each level the game slowly but inexorably changes in ways that are nearly impossible to perceive without actually playing it. (And it's not like the rulebook explains and details these changes beyond the vaguest of terms like "PCs who invest in a skill will become better and better at that skill as they increase in level" on page 504). In other words, I would be completely unable to verify this if my campaign hadn't just reached level 15. [/QUOTE]
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A question about Paizo/PF adventure design
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