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*Pathfinder & Starfinder
A question about Paizo/PF adventure design
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<blockquote data-quote="dave2008" data-source="post: 8140330" data-attributes="member: 83242"><p>I want to disagree with you a bit as I am one of the DMs that is likely to have a problem and appreciate the Capn's advice on this. I come from a time before encounter building guidelines and XP budgets. I can read and understand them and use them, but I don't like them. I find them unnatural and immersion breaking. I always eventually discard them (I did in 4e and 5e) and I would want to do so in PF2 as well. Designing a game this way just feels unnatural to me. If I can't intuitively place monsters / NPCs were I want, that is likely to be a real problem for me. That is one reason that I will probably be a PC and not a DM/GM if I ever get the chance to play PF2.</p><p></p><p>Also, I don't play video games so I have no idea what that reference is about.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8140330, member: 83242"] I want to disagree with you a bit as I am one of the DMs that is likely to have a problem and appreciate the Capn's advice on this. I come from a time before encounter building guidelines and XP budgets. I can read and understand them and use them, but I don't like them. I find them unnatural and immersion breaking. I always eventually discard them (I did in 4e and 5e) and I would want to do so in PF2 as well. Designing a game this way just feels unnatural to me. If I can't intuitively place monsters / NPCs were I want, that is likely to be a real problem for me. That is one reason that I will probably be a PC and not a DM/GM if I ever get the chance to play PF2. Also, I don't play video games so I have no idea what that reference is about. [/QUOTE]
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A question about Paizo/PF adventure design
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