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General Tabletop Discussion
*Pathfinder & Starfinder
A question about Paizo/PF adventure design
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<blockquote data-quote="Nilbog" data-source="post: 8140433" data-attributes="member: 98183"><p>It seems to me that different systems have a different amount of flex inherent to them, so something like PF2 you can get away with two extra guards arriving and the party coping, anymore than that you are straying into TPK* territory. Maybe 5e has greater width so maybe 6 guards can turn up before you enter the TPK zone. (Maths is used purely as an example I'm not basing it on actual mechanics)</p><p></p><p>I don't think either system is right or wrong, its which one you as a DM best fits your play style if you think 3 extra guards should be a mortal threat to the PC's then hey knock yourself out with PF2 as that will require you to do the least amount of work for the game style you like (if we are purely basing it on encounters) otherwise go for a different system.</p><p></p><p>*when I say TPK I mean an encounter that the party is almost guaranteed to lose by using only standard game mechanics</p></blockquote><p></p>
[QUOTE="Nilbog, post: 8140433, member: 98183"] It seems to me that different systems have a different amount of flex inherent to them, so something like PF2 you can get away with two extra guards arriving and the party coping, anymore than that you are straying into TPK* territory. Maybe 5e has greater width so maybe 6 guards can turn up before you enter the TPK zone. (Maths is used purely as an example I'm not basing it on actual mechanics) I don't think either system is right or wrong, its which one you as a DM best fits your play style if you think 3 extra guards should be a mortal threat to the PC's then hey knock yourself out with PF2 as that will require you to do the least amount of work for the game style you like (if we are purely basing it on encounters) otherwise go for a different system. *when I say TPK I mean an encounter that the party is almost guaranteed to lose by using only standard game mechanics [/QUOTE]
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