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*Pathfinder & Starfinder
A question about Paizo/PF adventure design
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<blockquote data-quote="Retreater" data-source="post: 8140476" data-attributes="member: 42040"><p>Well, I guess you weren't at the table.</p><p>First off, the door trap's DC to find is ridiculously high. I think the character in the lead rolled pretty well and got a mere "31" instead of the 32 required to find it. Granted the fine print of the adventure says (and I'm just going off memory here) that when a character <em>touches</em> the door, the trap is sprung. But I'm running for 5 players, on a VTT, going back and forth from voice chat software, VTT, a PDF of the adventure, Archives of Nethys, and helping 5 players manage their character sheets. So when the player tells me his character <em>opens</em> the door (not merely <em>touching</em>) the door, it sets off the trap. </p><p>So before initiative is rolled, his character crit fails his saves and immediately dies (even after spending a Hero point to try to change his crit failure into a success or even just a regular fail). Bad luck to fail both saves, but the DCs are pretty high for that level. The door is open now and the enemies can't just stand there.</p><p>So my mistake was reading "touches" as "opens." For that, my group is punished with a TPK. </p><p>And adding templates is nowhere nearly as easy as you'd suggest, especially when you are changing automation on an adventure you had to custom insert into Roll20 because that VTT doesn't fully support PF2. </p><p>So congrats on being an expert GM who can do all this in 5 minutes while making dinner. You can keep celebrating as this game continues to drive away new groups, alienate fans, and frustrate a GM who honestly wants to provide a good experience for his players.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8140476, member: 42040"] Well, I guess you weren't at the table. First off, the door trap's DC to find is ridiculously high. I think the character in the lead rolled pretty well and got a mere "31" instead of the 32 required to find it. Granted the fine print of the adventure says (and I'm just going off memory here) that when a character [I]touches[/I] the door, the trap is sprung. But I'm running for 5 players, on a VTT, going back and forth from voice chat software, VTT, a PDF of the adventure, Archives of Nethys, and helping 5 players manage their character sheets. So when the player tells me his character [I]opens[/I] the door (not merely [I]touching[/I]) the door, it sets off the trap. So before initiative is rolled, his character crit fails his saves and immediately dies (even after spending a Hero point to try to change his crit failure into a success or even just a regular fail). Bad luck to fail both saves, but the DCs are pretty high for that level. The door is open now and the enemies can't just stand there. So my mistake was reading "touches" as "opens." For that, my group is punished with a TPK. And adding templates is nowhere nearly as easy as you'd suggest, especially when you are changing automation on an adventure you had to custom insert into Roll20 because that VTT doesn't fully support PF2. So congrats on being an expert GM who can do all this in 5 minutes while making dinner. You can keep celebrating as this game continues to drive away new groups, alienate fans, and frustrate a GM who honestly wants to provide a good experience for his players. [/QUOTE]
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