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General Tabletop Discussion
*Pathfinder & Starfinder
A question about Pathfinder's casters.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4800005" data-attributes="member: 710"><p>Well, the Wizard is the only one with such a mechanic at the moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> He certainly still has the most Vancian trappings.</p><p>But even he can't expand his spell list indefinitely. He gets a choice between two utility or dailies per level. With a feat, it might become 3. But a 3E Wizard, Druid or Cleric can learn a theoretical infinite number of spells, but he must choose which spells each day, and he has a limited number of slots per day. </p><p></p><p>I think a major regard here might also be how much of a characters power are dependent on daily resources. At least in 3.x, a spellcaster is basically forced to expend his daily resources if he wants to contribute at all. They are the majority - if not all - of his "firepower". </p><p>4E characters can go without daily powers. They will use them in really tough combats, but they never need to touch their dailies in regular encounters.</p><p></p><p>---</p><p></p><p>To the actual topic. The basic spellsystem of learning, preparation and memorizing is still there. There were some class-specific changes, many classes getting at-will or at least "very-often per day" minor powers like cantrips or at-will magic missile equivalents.</p><p></p><p>Thinking about it, I wonder how the playtest for that worked out for non-experienced players. For a long-time 3.x player, I think changes like these are great, because they provide something fresh. But a newbie might find handling his spell list management combined with spells or spell-like abilities not in the same spell slot subsystem overwhelming. (Not that spellcasters ever were considered "newbie"-friendly.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4800005, member: 710"] Well, the Wizard is the only one with such a mechanic at the moment. ;) He certainly still has the most Vancian trappings. But even he can't expand his spell list indefinitely. He gets a choice between two utility or dailies per level. With a feat, it might become 3. But a 3E Wizard, Druid or Cleric can learn a theoretical infinite number of spells, but he must choose which spells each day, and he has a limited number of slots per day. I think a major regard here might also be how much of a characters power are dependent on daily resources. At least in 3.x, a spellcaster is basically forced to expend his daily resources if he wants to contribute at all. They are the majority - if not all - of his "firepower". 4E characters can go without daily powers. They will use them in really tough combats, but they never need to touch their dailies in regular encounters. --- To the actual topic. The basic spellsystem of learning, preparation and memorizing is still there. There were some class-specific changes, many classes getting at-will or at least "very-often per day" minor powers like cantrips or at-will magic missile equivalents. Thinking about it, I wonder how the playtest for that worked out for non-experienced players. For a long-time 3.x player, I think changes like these are great, because they provide something fresh. But a newbie might find handling his spell list management combined with spells or spell-like abilities not in the same spell slot subsystem overwhelming. (Not that spellcasters ever were considered "newbie"-friendly.) [/QUOTE]
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