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General Tabletop Discussion
*Dungeons & Dragons
A question about portals
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<blockquote data-quote="Greenfield" data-source="post: 6580140" data-attributes="member: 6669384"><p>Okay, I guess the answer depends on what level these Red Wizards are supposed to be.</p><p></p><p><em>Teleport Circle</em> is a fairly high level spell, requiring fairly high level casters (and 10,000 gp in material costs). It targets a specific destination and, once cast, creates a "portal" from one point on the plane to another. It's one way.</p><p></p><p><em>Gate</em> creates a true inter dimensional "portal" that can go anywhere on a *different* plane of existence. Again, a high level spell, which presumes high level casters that may be inappropriate for the start of a campaign.</p><p></p><p>Consider a "plot device" portal, one that the Red Wizards had to find and activate,or one that only opens when the planets are in the right alignment.</p><p></p><p>You mentioned old wizards' towers that were repurposed as lighthouses. I'll presume that these are double purposed as watchtowers as well, from the way you described them.</p><p></p><p>Possible that there is an ancient transportation point in one of those towers?</p><p></p><p>Alternately, consider a "gift" to the leaders, a beautiful tapestry delivered by some merchant or diplomat. A <em>Nystul's Magic Aura</em>, cast just prior to delivery, could suppress the item's magic for a few days, to prevent detection. The second tapestry, an ancient item found by the Red Wizards, is in their stronghold. They don't need to be unassailably high level to use such an item, and for the PCs to shut it down all they need to do is reach it and set the thing on fire.</p><p></p><p>Beyond that, if you look in just about any source book regarding the Planes, they mention naturally occurring Portals on the Astral and Etherial planes. </p><p></p><p>So pick your poison and hang a plot on it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6580140, member: 6669384"] Okay, I guess the answer depends on what level these Red Wizards are supposed to be. [I]Teleport Circle[/I] is a fairly high level spell, requiring fairly high level casters (and 10,000 gp in material costs). It targets a specific destination and, once cast, creates a "portal" from one point on the plane to another. It's one way. [I]Gate[/I] creates a true inter dimensional "portal" that can go anywhere on a *different* plane of existence. Again, a high level spell, which presumes high level casters that may be inappropriate for the start of a campaign. Consider a "plot device" portal, one that the Red Wizards had to find and activate,or one that only opens when the planets are in the right alignment. You mentioned old wizards' towers that were repurposed as lighthouses. I'll presume that these are double purposed as watchtowers as well, from the way you described them. Possible that there is an ancient transportation point in one of those towers? Alternately, consider a "gift" to the leaders, a beautiful tapestry delivered by some merchant or diplomat. A [I]Nystul's Magic Aura[/I], cast just prior to delivery, could suppress the item's magic for a few days, to prevent detection. The second tapestry, an ancient item found by the Red Wizards, is in their stronghold. They don't need to be unassailably high level to use such an item, and for the PCs to shut it down all they need to do is reach it and set the thing on fire. Beyond that, if you look in just about any source book regarding the Planes, they mention naturally occurring Portals on the Astral and Etherial planes. So pick your poison and hang a plot on it. [/QUOTE]
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