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A Question about Rage Vs Frenzy
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<blockquote data-quote="Dregan Varokin" data-source="post: 1493402" data-attributes="member: 18644"><p>Ok, I seriously hope I am posting this in the right spot, but here it goes anyway.</p><p></p><p>Recently in a 3.5, Unearthed Arcana game that I am playing in the DM set me against a Dwarven Barbarian / Fighter / Frenzied Berserker. This Dwarf had 3 different Rages/Frenzies/Whatever that he flew into all at the same time, each ones set of bonus's Stacking with the previous. Now, I don’t have the books to look this up, but that just doesn’t seem like it should happen. Being that D&D hates to stack any bonus’s.</p><p></p><p>*Summation: By Core Rules are these bonus's allowed to stack? Barring the DM said it could Rule.</p><p></p><p>Next this 4th level Class benefit called "Deathless Frenzy". Can this power be for real? I mean at 4th Level you become the Energizer Bunny and Keep Going and Going and Going and Going and Going no matter what!</p><p></p><p>I mean hell, I beat the ever lovin crap out of this guy! Like -200 Life & I still had half of mine. I mean this is powerful, but I would say Godlike. </p><p></p><p>Hell, find a way to become immune to Disintegrate and convince you DM to play by Vitality / Wounds System (Which Removes the threat of Death by Massive Damage) and you can take on Gods. You won’t live but theoretically you could kill them.</p><p></p><p>Is it just me or should there be a ceiling on how many negative hp you can’t take. I mean eventually there would literally be nothing left of the body, or it would be SOO Badly Damaged that it could no longer function appropriately. ya know the absence of muscles and tendons prevents movement and all.</p><p></p><p>I mean I had him at -200hp and he was still gonna go for 13 more rounds. Then you take into effect that(in my situation)with 3 stacked Rages he had like a +12 to str on top of his normal score, so your grapple Pin and hold them down move doesn’t really work.</p><p></p><p>I mean I just ended up using improved Trip & Hold the Line to knock him down with and attack of opportunity, then attack for Damage, then move away. Just to have him get up and charge, just so I could do it all over again. However, with a few strategically placed feats my tactic wouldn’t work anymore.</p><p></p><p>*Summation: Am I totally crazy or is this power way too much?</p><p></p><p>Thanks for listening to my Rant, and any feed back.</p><p>Dregan Varokin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Dregan Varokin, post: 1493402, member: 18644"] Ok, I seriously hope I am posting this in the right spot, but here it goes anyway. Recently in a 3.5, Unearthed Arcana game that I am playing in the DM set me against a Dwarven Barbarian / Fighter / Frenzied Berserker. This Dwarf had 3 different Rages/Frenzies/Whatever that he flew into all at the same time, each ones set of bonus's Stacking with the previous. Now, I don’t have the books to look this up, but that just doesn’t seem like it should happen. Being that D&D hates to stack any bonus’s. *Summation: By Core Rules are these bonus's allowed to stack? Barring the DM said it could Rule. Next this 4th level Class benefit called "Deathless Frenzy". Can this power be for real? I mean at 4th Level you become the Energizer Bunny and Keep Going and Going and Going and Going and Going no matter what! I mean hell, I beat the ever lovin crap out of this guy! Like -200 Life & I still had half of mine. I mean this is powerful, but I would say Godlike. Hell, find a way to become immune to Disintegrate and convince you DM to play by Vitality / Wounds System (Which Removes the threat of Death by Massive Damage) and you can take on Gods. You won’t live but theoretically you could kill them. Is it just me or should there be a ceiling on how many negative hp you can’t take. I mean eventually there would literally be nothing left of the body, or it would be SOO Badly Damaged that it could no longer function appropriately. ya know the absence of muscles and tendons prevents movement and all. I mean I had him at -200hp and he was still gonna go for 13 more rounds. Then you take into effect that(in my situation)with 3 stacked Rages he had like a +12 to str on top of his normal score, so your grapple Pin and hold them down move doesn’t really work. I mean I just ended up using improved Trip & Hold the Line to knock him down with and attack of opportunity, then attack for Damage, then move away. Just to have him get up and charge, just so I could do it all over again. However, with a few strategically placed feats my tactic wouldn’t work anymore. *Summation: Am I totally crazy or is this power way too much? Thanks for listening to my Rant, and any feed back. Dregan Varokin :cool: [/QUOTE]
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