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*Pathfinder & Starfinder
A question about spellcasting and injury
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<blockquote data-quote="was" data-source="post: 6946094" data-attributes="member: 24488"><p>The PRD is pretty up to date:</p><p><a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html#table-9-1-concentration-check-dcs" target="_blank">http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html#table-9-1-concentration-check-dcs</a></p><p></p><p>...I am not aware of any concentration checks needed for damage taken prior to casting unless it is <strong>'continous'</strong> damage. In other words, it comes from a spell or environmental source and not from something like a previous melee wound (unless it has a <em>bleed</em> effect). I also play bi-weekly in Pathfinder Society with folks who are pretty much rule fanatics and we do not play as you mentioned above. </p><p></p><p>...Unless you're casting a spell that takes a full-round to cast, and not a standard action, you shouldn't have to make a concentration check if you take damage prior to the casting. Continuous damage usually takes place at the beginning of a character's turn.</p><p> </p><p>"Injury: If you take damage <strong>while</strong> trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event <strong>strikes during spellcasting</strong> if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).</p><p></p><p>If you are taking continuous damage, <strong>such as from an acid arrow</strong> or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you're casting. If the last damage dealt was the last damage that the effect could deal, then the damage is over and does not distract you."</p></blockquote><p></p>
[QUOTE="was, post: 6946094, member: 24488"] The PRD is pretty up to date: [url]http://paizo.com/pathfinderRPG/prd/coreRulebook/magic.html#table-9-1-concentration-check-dcs[/url] ...I am not aware of any concentration checks needed for damage taken prior to casting unless it is [B]'continous'[/B] damage. In other words, it comes from a spell or environmental source and not from something like a previous melee wound (unless it has a [I]bleed[/I] effect). I also play bi-weekly in Pathfinder Society with folks who are pretty much rule fanatics and we do not play as you mentioned above. ...Unless you're casting a spell that takes a full-round to cast, and not a standard action, you shouldn't have to make a concentration check if you take damage prior to the casting. Continuous damage usually takes place at the beginning of a character's turn. "Injury: If you take damage [B]while[/B] trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you're casting. If you fail the check, you lose the spell without effect. The interrupting event [B]strikes during spellcasting[/B] if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action). If you are taking continuous damage, [B]such as from an acid arrow[/B] or by standing in a lake of lava, half the damage is considered to take place while you are casting a spell. You must make a concentration check with a DC equal to 10 + 1/2 the damage that the continuous source last dealt + the level of the spell you're casting. If the last damage dealt was the last damage that the effect could deal, then the damage is over and does not distract you." [/QUOTE]
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