Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A question about time travel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jd Smith1" data-source="post: 8113222" data-attributes="member: 6998052"><p>I'm kicked around ideas for future campaigns, which I usually do about the time my current campaign reaches the mid-point.</p><p></p><p>The point I'm currently considering is this:</p><p></p><p>Say time travel into the past is possible, with a max 'depth' of two hundred years.</p><p></p><p>I was considering how, and why, this could be used. If changing the past immediately changes the future/present, then there would be motivation for extremist groups to desire the tech so they could re-order history; for an example, modern-day Nazis sending a team back in time to aid the Third Reich in winning WW2. However, this would also wipe out the persons who undertook this plot, because as history adjusted itself, the scope of changes such an alteration of history would have would mean that the plotters would be facing the possibility of not having been born, or having been born to such radically changed circumstances as to be completely different people.</p><p></p><p>That would seem to be a deterrent to all but the most devoted fanatic. </p><p></p><p>I'm also considering issues such as cropped up in the TV series 13 Monkeys:</p><p></p><p>[SPOILER="Spolier Alert!"] Where their efforts to prevent a plague ultimately causes the plague by accidentally sending back the corpse of a future person into the past, which it is found as part of an archaeological dig and the plague being harvested from the body. [/SPOILER]</p><p></p><p>I know this is rambling and foggy, but I'm going around and around in circles: to change the past would take a motivated and professional (and thus intelligent) team; changing the past would mean the undoing of those same team members.</p><p></p><p>Am I looking at this wrong?</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8113222, member: 6998052"] I'm kicked around ideas for future campaigns, which I usually do about the time my current campaign reaches the mid-point. The point I'm currently considering is this: Say time travel into the past is possible, with a max 'depth' of two hundred years. I was considering how, and why, this could be used. If changing the past immediately changes the future/present, then there would be motivation for extremist groups to desire the tech so they could re-order history; for an example, modern-day Nazis sending a team back in time to aid the Third Reich in winning WW2. However, this would also wipe out the persons who undertook this plot, because as history adjusted itself, the scope of changes such an alteration of history would have would mean that the plotters would be facing the possibility of not having been born, or having been born to such radically changed circumstances as to be completely different people. That would seem to be a deterrent to all but the most devoted fanatic. I'm also considering issues such as cropped up in the TV series 13 Monkeys: [SPOILER="Spolier Alert!"] Where their efforts to prevent a plague ultimately causes the plague by accidentally sending back the corpse of a future person into the past, which it is found as part of an archaeological dig and the plague being harvested from the body. [/SPOILER] I know this is rambling and foggy, but I'm going around and around in circles: to change the past would take a motivated and professional (and thus intelligent) team; changing the past would mean the undoing of those same team members. Am I looking at this wrong? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A question about time travel
Top