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A question about time travel
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<blockquote data-quote="Voadam" data-source="post: 8113786" data-attributes="member: 2209"><p>Single timeline from Seven Monkeys can work in an RPG.</p><p></p><p>I ran a Pathfinder Reign of Winter game (the Baba Yaga Adventure Path).</p><p></p><p>In the Pathfinder world one of the historical facts is that centuries ago Baba Yaga conquers part of the viking lands and installs her daughters as rulers over the now eternal winter witch land enslaving a large number of viking peoples. There is conflict between the witch lands and the remaining viking lands and vikings have a history of conflict with evil witches since then.</p><p></p><p>In my game the party traveled through a fey portal and I expanded on the module to have it be a journey into the fey First World where reality and time work differently instead of an instantaneous pop to the other side of the portal.</p><p></p><p>They were going down a path when a gnome runs up from the forest jumps onto the path and asks for protection, a witch is chasing him. The gnome says that if they stay on the path they will be safe and if he is under someone's protection on the path he will remain safe too. The viking paladin in the group immediately agreed. Crashing through the woods comes a young slavic looking woman in a flying giant mortar who wants revenge against the gnome. The party quickly realizes this is young Baba Yaga from the past who they are meeting up with in the Timey-Wimey First World. She asks the party to give up the gnome from the protection of the path so she can have her revenge and offers a reward if they do. The paladin refuses and she glowers and promises revenge against him and his people for generations but he does not leave the path and she takes no immediate action against him.</p><p></p><p>The paladin realized that her revenge was raising an army to conquer and enslave his people in her timeline. He set up the established historical conquering of his people.</p><p></p><p>This is the Seven Monkeys theory of time travel, there is one timeline existing start to finish, with some loops where time travel happened, but everything happened and nothing in the existing timeline changes from the time travel.</p><p></p><p>As a DM I did not need for things to work out this way, I did not plan from the start for this or any PC to be the cause of the history invasion, but I capitalized on how the PC's choices worked in the situation to go with it.</p><p></p><p>The party was interacting with a small number of variables, not themselves or their ancestors in the past, and they realistically would not kill archmage Baba Yaga as a low level party, so there was some interaction but not a lot of risk of changing anything. If the party had not incurred her wrath the game would have worked out perfectly well, her reason for invading the viking lands would have just remained a mystery.</p><p></p><p>It gets a lot trickier if the party can go back to themselves or be in other positions to create paradoxes.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8113786, member: 2209"] Single timeline from Seven Monkeys can work in an RPG. I ran a Pathfinder Reign of Winter game (the Baba Yaga Adventure Path). In the Pathfinder world one of the historical facts is that centuries ago Baba Yaga conquers part of the viking lands and installs her daughters as rulers over the now eternal winter witch land enslaving a large number of viking peoples. There is conflict between the witch lands and the remaining viking lands and vikings have a history of conflict with evil witches since then. In my game the party traveled through a fey portal and I expanded on the module to have it be a journey into the fey First World where reality and time work differently instead of an instantaneous pop to the other side of the portal. They were going down a path when a gnome runs up from the forest jumps onto the path and asks for protection, a witch is chasing him. The gnome says that if they stay on the path they will be safe and if he is under someone's protection on the path he will remain safe too. The viking paladin in the group immediately agreed. Crashing through the woods comes a young slavic looking woman in a flying giant mortar who wants revenge against the gnome. The party quickly realizes this is young Baba Yaga from the past who they are meeting up with in the Timey-Wimey First World. She asks the party to give up the gnome from the protection of the path so she can have her revenge and offers a reward if they do. The paladin refuses and she glowers and promises revenge against him and his people for generations but he does not leave the path and she takes no immediate action against him. The paladin realized that her revenge was raising an army to conquer and enslave his people in her timeline. He set up the established historical conquering of his people. This is the Seven Monkeys theory of time travel, there is one timeline existing start to finish, with some loops where time travel happened, but everything happened and nothing in the existing timeline changes from the time travel. As a DM I did not need for things to work out this way, I did not plan from the start for this or any PC to be the cause of the history invasion, but I capitalized on how the PC's choices worked in the situation to go with it. The party was interacting with a small number of variables, not themselves or their ancestors in the past, and they realistically would not kill archmage Baba Yaga as a low level party, so there was some interaction but not a lot of risk of changing anything. If the party had not incurred her wrath the game would have worked out perfectly well, her reason for invading the viking lands would have just remained a mystery. It gets a lot trickier if the party can go back to themselves or be in other positions to create paradoxes. [/QUOTE]
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