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General Tabletop Discussion
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A Question about Weapon and Armor Proficiencies.
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<blockquote data-quote="Creamsteak" data-source="post: 149917" data-attributes="member: 552"><p>A Question about Weapon and Armor Proficiencies.</p><p></p><p>I would like to know what the official ruling on this situation is, if anyone knows it:</p><p></p><p>A character starts off with no armor proficiencies and only simple weapons. This same character progresses in that same class till he reaches level 6 and then takes his 7th level in fighter. The problem is that the character burned feats to equip light, medium, heavy armor, and shields. When he takes the level in fighter, is it really necessary that he keeps his now useless feats? Or is he entitled to re-select feats to replace them?</p><p></p><p>I ruled, in my game, that the character was entitled to exchange his now useless feats for any feat he wants. I felt that he was crippled by having all these useless feats and it knocked him behind the party some. I felt that maybe he should have took more precautions when structuring his character.</p><p></p><p>Is there an official way to rule on this sitation? It is kind of annoying to take Martial Weapon Proficiency: Longsword at level one and then get it for free at level seven only to find it useless... (as another example).</p><p></p><p>I don't need to know what this character "should" have done. He is unfamiliar with the rules and I think that he should have chosen to either start as a fighter, or hold back on taking the armor profiencies.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 149917, member: 552"] A Question about Weapon and Armor Proficiencies. I would like to know what the official ruling on this situation is, if anyone knows it: A character starts off with no armor proficiencies and only simple weapons. This same character progresses in that same class till he reaches level 6 and then takes his 7th level in fighter. The problem is that the character burned feats to equip light, medium, heavy armor, and shields. When he takes the level in fighter, is it really necessary that he keeps his now useless feats? Or is he entitled to re-select feats to replace them? I ruled, in my game, that the character was entitled to exchange his now useless feats for any feat he wants. I felt that he was crippled by having all these useless feats and it knocked him behind the party some. I felt that maybe he should have took more precautions when structuring his character. Is there an official way to rule on this sitation? It is kind of annoying to take Martial Weapon Proficiency: Longsword at level one and then get it for free at level seven only to find it useless... (as another example). I don't need to know what this character "should" have done. He is unfamiliar with the rules and I think that he should have chosen to either start as a fighter, or hold back on taking the armor profiencies. [/QUOTE]
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