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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
A question for 4e players and DMs (about 5e)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6698609" data-attributes="member: 82106"><p>5e CAN be tactical, it just isn't really aimed there so much by default. You can play on the grid, and the rules give you enough dimensions and whatnot to allow for it to work. We play on a Chessex mat with minis and wet-erase markers, same way we play 4e. Some things are less convenient, stuff is all in feet, and there are weirdly shaped AoEs instead of the nice square zones and walls of 4e. OTOH there's somewhat less stuff to track, and most of it stays around for a whole fight, so it gains and it loses. </p><p></p><p>Overall I found 4e more interesting than 5e, but what 5e has going for it is things like a certain simplicity of character builds. You want to be the big axe wielding dwarf, thats a dwarf fighter with an axe and probably the Champion option (though Battle Master works fine for this too, honestly I'm not sure why Champion exists except to say "see there's a simple fighter"). You don't need to pick the right feats and weapons and powers to all synergize together and work with the correct ability score setup, you just pick 'dwarf' and 'fighter' and at level 3 'Champion', and maybe decide to take a feat instead of an ASI, if you care to. </p><p></p><p>The upshot is that if you have players that are not too much on grasping rules, 5e helps you. Of course you could hand them a 4e Slayer or something like that too, so its not really a HUGE advantage. Other than that, 5e is really pretty much just as complex as 4e, though the system is a bit less straightforward in the sense that spell casting mechanics are more complicated than AEDU, and the non-casting classes each have their own entirely separate systems for regulating what they can do, and how often. </p><p></p><p>5e is a reasonably well-written game, it plays pretty much EXACTLY like 2e, but if you like 4e then you're all set, 4e is the best 4e.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6698609, member: 82106"] 5e CAN be tactical, it just isn't really aimed there so much by default. You can play on the grid, and the rules give you enough dimensions and whatnot to allow for it to work. We play on a Chessex mat with minis and wet-erase markers, same way we play 4e. Some things are less convenient, stuff is all in feet, and there are weirdly shaped AoEs instead of the nice square zones and walls of 4e. OTOH there's somewhat less stuff to track, and most of it stays around for a whole fight, so it gains and it loses. Overall I found 4e more interesting than 5e, but what 5e has going for it is things like a certain simplicity of character builds. You want to be the big axe wielding dwarf, thats a dwarf fighter with an axe and probably the Champion option (though Battle Master works fine for this too, honestly I'm not sure why Champion exists except to say "see there's a simple fighter"). You don't need to pick the right feats and weapons and powers to all synergize together and work with the correct ability score setup, you just pick 'dwarf' and 'fighter' and at level 3 'Champion', and maybe decide to take a feat instead of an ASI, if you care to. The upshot is that if you have players that are not too much on grasping rules, 5e helps you. Of course you could hand them a 4e Slayer or something like that too, so its not really a HUGE advantage. Other than that, 5e is really pretty much just as complex as 4e, though the system is a bit less straightforward in the sense that spell casting mechanics are more complicated than AEDU, and the non-casting classes each have their own entirely separate systems for regulating what they can do, and how often. 5e is a reasonably well-written game, it plays pretty much EXACTLY like 2e, but if you like 4e then you're all set, 4e is the best 4e. [/QUOTE]
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