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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
A question for 4e players and DMs (about 5e)
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<blockquote data-quote="D'karr" data-source="post: 6698626" data-attributes="member: 336"><p>QFT!</p><p></p><p>I have found that for my tastes 5e left me severely wanting. It espouses the philosophy of use "theater of the mind", but it gives the DM and players no solid tools to run the game that way, as for example 13th Age does solidly. </p><p></p><p>Combats go faster because monster HP ratio to character damage ratio is crunched down and defenses are absurdly easy to hit. Therefore characters hit more often. But at the same time monsters with spell-like abilities and NPC casters are a tremendous PITA to run, since the DM has to look their abilities and spells up to run them, or has to memorize them, or just make crap up as the game goes. This once again became work, and I don't like spending my time gaming doing uninteresting work. I'd rather spend time making fun adventures and situations. If I'm going to make crap up I might as well not buy the game to do that, I can do that with anything I already own.</p><p></p><p>If you want to achieve the same "fast" combat in 4e use Monster Manual 3 math, then decrease monster HP by 1/3 or 1/4 to taste, and drop monster defenses by 2. For theater of the mind combats I simply use a modified Skill Challenge structure, and that works well.</p><p></p><p>I have a lot more criticisms of the game but I really don't like spending time complaining about things I dislike. I'd rather talk about the things I really like. Like 4e.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6698626, member: 336"] QFT! I have found that for my tastes 5e left me severely wanting. It espouses the philosophy of use "theater of the mind", but it gives the DM and players no solid tools to run the game that way, as for example 13th Age does solidly. Combats go faster because monster HP ratio to character damage ratio is crunched down and defenses are absurdly easy to hit. Therefore characters hit more often. But at the same time monsters with spell-like abilities and NPC casters are a tremendous PITA to run, since the DM has to look their abilities and spells up to run them, or has to memorize them, or just make crap up as the game goes. This once again became work, and I don't like spending my time gaming doing uninteresting work. I'd rather spend time making fun adventures and situations. If I'm going to make crap up I might as well not buy the game to do that, I can do that with anything I already own. If you want to achieve the same "fast" combat in 4e use Monster Manual 3 math, then decrease monster HP by 1/3 or 1/4 to taste, and drop monster defenses by 2. For theater of the mind combats I simply use a modified Skill Challenge structure, and that works well. I have a lot more criticisms of the game but I really don't like spending time complaining about things I dislike. I'd rather talk about the things I really like. Like 4e. [/QUOTE]
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General Tabletop Discussion
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A question for 4e players and DMs (about 5e)
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