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A question for athletic gamers
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<blockquote data-quote="Blue" data-source="post: 7627506" data-attributes="member: 20564"><p>I no longer lift, but from my experience in the past I would say definitely. As you learn to engage additional muscle groups you can lift a lot more. If you train evenly so you don't have one weak muscle group that the weak link in a chain of otherwise strong muscle groups, or one that won't support the others. As you learn to control your breathing.</p><p></p><p></p><p></p><p>Really, all of the ability scores can train. Playing suduko and crosswords can help keep your brain agile for soemthign completely unrelated. If you do this, you may want to do it across the board.</p><p></p><p>Hmm, that brings up an interesting option instead of a skill system. Allow every character to have a single +2 or three +1 that change your ability mods. This represents your ongoing training and effort. </p><p></p><p>This could affect everything - ability (& skill) checks, saves, attacks, DCs, etc., or just your ability (& skill) checks depending on how powerful you wanted it. I'd strongly tend towards the second because otherwise I see it almost always being "+2 into attack/DC score". So you could have an erudite fighter with an extra +2 mod for INT without feeling like you were shooting yourself in the foot.</p><p></p><p>During a downtime or other lengthy period as per the DM you can change those up - either reassigning or swapping +2 / 3x +1. This represents changing your regime.</p><p></p><p>Note that these are changes to your modifiers - they don't affect your ability scores or their caps at all.</p></blockquote><p></p>
[QUOTE="Blue, post: 7627506, member: 20564"] I no longer lift, but from my experience in the past I would say definitely. As you learn to engage additional muscle groups you can lift a lot more. If you train evenly so you don't have one weak muscle group that the weak link in a chain of otherwise strong muscle groups, or one that won't support the others. As you learn to control your breathing. Really, all of the ability scores can train. Playing suduko and crosswords can help keep your brain agile for soemthign completely unrelated. If you do this, you may want to do it across the board. Hmm, that brings up an interesting option instead of a skill system. Allow every character to have a single +2 or three +1 that change your ability mods. This represents your ongoing training and effort. This could affect everything - ability (& skill) checks, saves, attacks, DCs, etc., or just your ability (& skill) checks depending on how powerful you wanted it. I'd strongly tend towards the second because otherwise I see it almost always being "+2 into attack/DC score". So you could have an erudite fighter with an extra +2 mod for INT without feeling like you were shooting yourself in the foot. During a downtime or other lengthy period as per the DM you can change those up - either reassigning or swapping +2 / 3x +1. This represents changing your regime. Note that these are changes to your modifiers - they don't affect your ability scores or their caps at all. [/QUOTE]
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