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A question for athletic gamers
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<blockquote data-quote="Hawk Diesel" data-source="post: 7627814" data-attributes="member: 59848"><p>Played 4 years of college football and track, and 8 years of rugby post college, with lots of time racking weights. But honestly, very little of any of that training makes me inherently better at knocking down doors, lifting boulders, or tossing people (well maybe a little, as a lifter in the line outs). All my training made me very good at sports and lift specific movements. But outside of me being generally stronger than someone that didn't train in those things, my "skills" or technique would not help me with breaking doors and such. </p><p></p><p>Personally, if you look at what athletics is primarily used for within the game, its to initiate or oppose grapples, trips, being disarmed, ect. And for that, there is a good bit of technique and stuff that can be taught/learned. But for more general feats of strength, it's probably better to make it a general strength check rather than athletics. And for strength type saving throws, it's better to just think of that as a mechanical abstraction that is a bit of raw strength plus luck.</p><p></p><p></p><p></p><p>I would avoid an endurance skill. Personally, it is something that I don't see coming up often enough to merit a separate skill, so mechanically it just doesn't make sense to me. Additionally, in general, exertion and endurance are active tasks that require focus and mental concentration. Therefore, to me they seem better represented by an active check rather than using a passive score/save. </p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7627814, member: 59848"] Played 4 years of college football and track, and 8 years of rugby post college, with lots of time racking weights. But honestly, very little of any of that training makes me inherently better at knocking down doors, lifting boulders, or tossing people (well maybe a little, as a lifter in the line outs). All my training made me very good at sports and lift specific movements. But outside of me being generally stronger than someone that didn't train in those things, my "skills" or technique would not help me with breaking doors and such. Personally, if you look at what athletics is primarily used for within the game, its to initiate or oppose grapples, trips, being disarmed, ect. And for that, there is a good bit of technique and stuff that can be taught/learned. But for more general feats of strength, it's probably better to make it a general strength check rather than athletics. And for strength type saving throws, it's better to just think of that as a mechanical abstraction that is a bit of raw strength plus luck. I would avoid an endurance skill. Personally, it is something that I don't see coming up often enough to merit a separate skill, so mechanically it just doesn't make sense to me. Additionally, in general, exertion and endurance are active tasks that require focus and mental concentration. Therefore, to me they seem better represented by an active check rather than using a passive score/save. Hope this helps. [/QUOTE]
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