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A question for athletic gamers
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7627962" data-attributes="member: 6802951"><p>How "granular" do you want your game to get?</p><p></p><p>It is generally assumed that adventurers have a certain level of grounding in a lot of skills (can attempt checks even without proficiency) and most of the capabilities that they are actually solidly trained in are very broad.</p><p>For example Athletics covers jujitsu, jumping, swimming, sprinting, climbing etc.</p><p>Most people who know how to use a pike also know how to use a longbow and a warhammer.</p><p></p><p>And so on. Many aspects of D&D training lump disparate skills together under a single category for the sake of simplicity and balance.</p><p></p><p>"Weight lifting" (and by that I'm assuming you mean strongman style goal-oriented training rather than just bodysculptor-style pumping iron) has aspects of technique but it would be hard to separate these out into a skill the equal of Athletics. It would probably easier to represent as a pure increase in the Strength score. Or perhaps a feat giving you advantage on checks involving raw sustained force like bending bars/lifting gates etc, and considers you a size category larger for determining carrying capacity.</p><p></p><p>Likewise it would be tricky to try to separate Endurance from pure constitution. Depending how you view hit points, you can view ability to push past pain and exertion in a race to be directly comparable to contributing to HP for example. - So improving endurance in a way that doesn't improve your HP (as learning an Endurance proficiency rather than just increasing your Constitution score would.)</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7627962, member: 6802951"] How "granular" do you want your game to get? It is generally assumed that adventurers have a certain level of grounding in a lot of skills (can attempt checks even without proficiency) and most of the capabilities that they are actually solidly trained in are very broad. For example Athletics covers jujitsu, jumping, swimming, sprinting, climbing etc. Most people who know how to use a pike also know how to use a longbow and a warhammer. And so on. Many aspects of D&D training lump disparate skills together under a single category for the sake of simplicity and balance. "Weight lifting" (and by that I'm assuming you mean strongman style goal-oriented training rather than just bodysculptor-style pumping iron) has aspects of technique but it would be hard to separate these out into a skill the equal of Athletics. It would probably easier to represent as a pure increase in the Strength score. Or perhaps a feat giving you advantage on checks involving raw sustained force like bending bars/lifting gates etc, and considers you a size category larger for determining carrying capacity. Likewise it would be tricky to try to separate Endurance from pure constitution. Depending how you view hit points, you can view ability to push past pain and exertion in a race to be directly comparable to contributing to HP for example. - So improving endurance in a way that doesn't improve your HP (as learning an Endurance proficiency rather than just increasing your Constitution score would.) [/QUOTE]
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