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A question for fellow long time Forgotten Realms fans.
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<blockquote data-quote="Remathilis" data-source="post: 7145719" data-attributes="member: 7635"><p>Not sure if I could as "long term" (I got into it late 90s with the BG/IWD games) but...</p><p></p><p>Yes, yes I do. </p><p></p><p>1.) The world has effectively been "reset" to a status-quo. All the deities lost to the Spellplague AND the Time of Troubles are back, the map has returned to a 2e/3e hybrid, and anything they added in 4e (tieflings and dragonborn) has been kept, though dialed back. Right now, I can run 1e adventures, 2e, 3e, or even some 4e without much worry about "Is this god/character dead?" Its the closest FR has gotten to a "static" mode in a long time. </p><p></p><p>2.) The metaplot is driven by the APs, not the modules. As such, the PCs are far more directly involved than previously. Its the PCs who banish the demon-lords, stop the Cult of the Dragon, or stop Imyrith's plot, not Drizz't or Elminster. Sure, they're still there, but the PCS really do feel important. </p><p></p><p>3.) As a side effect of getting into the Realms via video gaming, I'm very familiar with the Sword Coast; far moreso than the Dalelands or Cormyr. As such, names like Candlekeep, Neverwinter, Amn, or Baldur's Gate are far more memorable, and thus the soft focus on that area has been a good jumping on point. Though I am glad the next AP is in Chult, as a change of pace. </p><p></p><p>4.) Turning the Realms into the ultimate kitchen sink actually has got me leaving my homebrewed world for it. Now, to be fair, my homebrew was already a kitchen sink world modeled off Mystara or Golarion style "kingdoms of hats", so Faerun isn't a giant jump. Its wonderful I can buy any 5e book and plug it in, no adjustments needed. It saves me a lot of time, plus it has prettier maps than I can muster.</p><p></p><p>Its by no means perfect, and I still have a soft spot for Eberron (the first non-homebrew setting I really ran), but I'm generally happy with Faerun as the "default setting" for 5e and I think WotC is doing a decent job with it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7145719, member: 7635"] Not sure if I could as "long term" (I got into it late 90s with the BG/IWD games) but... Yes, yes I do. 1.) The world has effectively been "reset" to a status-quo. All the deities lost to the Spellplague AND the Time of Troubles are back, the map has returned to a 2e/3e hybrid, and anything they added in 4e (tieflings and dragonborn) has been kept, though dialed back. Right now, I can run 1e adventures, 2e, 3e, or even some 4e without much worry about "Is this god/character dead?" Its the closest FR has gotten to a "static" mode in a long time. 2.) The metaplot is driven by the APs, not the modules. As such, the PCs are far more directly involved than previously. Its the PCs who banish the demon-lords, stop the Cult of the Dragon, or stop Imyrith's plot, not Drizz't or Elminster. Sure, they're still there, but the PCS really do feel important. 3.) As a side effect of getting into the Realms via video gaming, I'm very familiar with the Sword Coast; far moreso than the Dalelands or Cormyr. As such, names like Candlekeep, Neverwinter, Amn, or Baldur's Gate are far more memorable, and thus the soft focus on that area has been a good jumping on point. Though I am glad the next AP is in Chult, as a change of pace. 4.) Turning the Realms into the ultimate kitchen sink actually has got me leaving my homebrewed world for it. Now, to be fair, my homebrew was already a kitchen sink world modeled off Mystara or Golarion style "kingdoms of hats", so Faerun isn't a giant jump. Its wonderful I can buy any 5e book and plug it in, no adjustments needed. It saves me a lot of time, plus it has prettier maps than I can muster. Its by no means perfect, and I still have a soft spot for Eberron (the first non-homebrew setting I really ran), but I'm generally happy with Faerun as the "default setting" for 5e and I think WotC is doing a decent job with it. [/QUOTE]
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