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A question for fellow long time Forgotten Realms fans.
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<blockquote data-quote="Remathilis" data-source="post: 7150121" data-attributes="member: 7635"><p>It wasn't a literal reset insofar in "its not 1360 again" but anything that had radically changed was restored so that material from pre-4e can be "fit in" if the DM wants. To whit.</p><p></p><p>* The map has been restored to similar to the 1e/2e one. The Old Empires, Maztica, and Chult are back to what the looked like pre-SP. The Sea of Fallen Stars is back. Earthmotes (with few exceptions) are gone. </p><p></p><p>* Cities that were changed or destroyed or radically altered (Waterdeep, Neverwinter, etc) were "rebuilt" in a remarkably short time.</p><p></p><p>* Shade/Nethril is gone, Myth Drannor is no more but a ruin again.</p><p></p><p>* NPCs assumed dead (Durnan, Halastar, Volo, Buernor and the Companions, etc) are all back. </p><p></p><p>* Groups and organizations that were changed (Harpers, Red Wizards) are more-or-less back to their traditional roles.</p><p></p><p>* All the dead Gods are back and have active churches. Much of the "X God was an aspect of Y" is gone.</p><p></p><p>* The curse of Asmodeus is hand-waved, allowing for diverse tieflings of different origin or appearance (SCAG). </p><p></p><p></p><p>What this has done is create a "timeless" vision of the Realms where material printed in 5e can be used in nearly any previous version of it with minimum retro-fitting. There is no info in SKT, for example, that couldn't be used in pre-ToT Realms with the most minimum of alteration. ToA will restore Chult to the point any previous Cult info is valid, with a few details. You can run it in the 5e post-Sundering era as is, or use it in earlier times with minimum fuss. A complete change from 4e's RSE which radically changed so much of Faerun it was nigh-impossible to use the old material as reference.</p><p></p><p>So on the surface, it resembles the Old Realms enough to use new material with it with minimum fuss (and vise-versa) and yet if go past and look at the details, the rich history of changes remain (rather than ignored or retconned). Best of both worlds.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7150121, member: 7635"] It wasn't a literal reset insofar in "its not 1360 again" but anything that had radically changed was restored so that material from pre-4e can be "fit in" if the DM wants. To whit. * The map has been restored to similar to the 1e/2e one. The Old Empires, Maztica, and Chult are back to what the looked like pre-SP. The Sea of Fallen Stars is back. Earthmotes (with few exceptions) are gone. * Cities that were changed or destroyed or radically altered (Waterdeep, Neverwinter, etc) were "rebuilt" in a remarkably short time. * Shade/Nethril is gone, Myth Drannor is no more but a ruin again. * NPCs assumed dead (Durnan, Halastar, Volo, Buernor and the Companions, etc) are all back. * Groups and organizations that were changed (Harpers, Red Wizards) are more-or-less back to their traditional roles. * All the dead Gods are back and have active churches. Much of the "X God was an aspect of Y" is gone. * The curse of Asmodeus is hand-waved, allowing for diverse tieflings of different origin or appearance (SCAG). What this has done is create a "timeless" vision of the Realms where material printed in 5e can be used in nearly any previous version of it with minimum retro-fitting. There is no info in SKT, for example, that couldn't be used in pre-ToT Realms with the most minimum of alteration. ToA will restore Chult to the point any previous Cult info is valid, with a few details. You can run it in the 5e post-Sundering era as is, or use it in earlier times with minimum fuss. A complete change from 4e's RSE which radically changed so much of Faerun it was nigh-impossible to use the old material as reference. So on the surface, it resembles the Old Realms enough to use new material with it with minimum fuss (and vise-versa) and yet if go past and look at the details, the rich history of changes remain (rather than ignored or retconned). Best of both worlds. [/QUOTE]
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Community
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A question for fellow long time Forgotten Realms fans.
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