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A question for those who play kobolds, orcs, or whatever
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<blockquote data-quote="Desdichado" data-source="post: 635462" data-attributes="member: 2205"><p>Then I guess I don't understand your complaint. Stuff like what Dragon Magazine has doesn't present dwarves as a truly alien race with different thought patterns, etc. -- if anything, it only <em>strengthens</em> the idea that these races are nothing more than almost parodies of a single human trait or personality. Sure, you can really do a lot of propose a culture for at least a portion of your race that is very different from the culture you currently live in. And, IMO, you should. But a truly non-human culture? I'm not sure it can be done. And for that matter, I don't want to do it. A famous writer (Mark Twain maybe? Can't remember) once said that all good stories are human stories. I agree 100%. If you can't understand and relate to the characters, the story isn't going to be any good. So even demi- and non-human characters have to be human <em>enough</em> in their motivations and personality to relate to the players and the GM in a way that makes sense to them.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 635462, member: 2205"] Then I guess I don't understand your complaint. Stuff like what Dragon Magazine has doesn't present dwarves as a truly alien race with different thought patterns, etc. -- if anything, it only [i]strengthens[/i] the idea that these races are nothing more than almost parodies of a single human trait or personality. Sure, you can really do a lot of propose a culture for at least a portion of your race that is very different from the culture you currently live in. And, IMO, you should. But a truly non-human culture? I'm not sure it can be done. And for that matter, I don't want to do it. A famous writer (Mark Twain maybe? Can't remember) once said that all good stories are human stories. I agree 100%. If you can't understand and relate to the characters, the story isn't going to be any good. So even demi- and non-human characters have to be human [i]enough[/i] in their motivations and personality to relate to the players and the GM in a way that makes sense to them. [/QUOTE]
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A question for those who play kobolds, orcs, or whatever
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