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General Tabletop Discussion
*TTRPGs General
A Question for those with long-running Birthright campaigns
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<blockquote data-quote="La Bete" data-source="post: 447997" data-attributes="member: 6079"><p>In some ways yes. Because BR lent itself to a 'living world' feel, it was easy for the players to see that the adventures they were sucked into were often the results of high level political maneuvering, the aims of which they were rarely aware of</p><p></p><p> - such as when the players stumbled into a conflict between two intelligence organisations, the Baerghos-Nothern Aduria Mercantile Combine Intelligence Service and the Hand of Caelcorwynn.</p><p></p><p>-such as when the players were travelling through a province that had rebelled against its liege the Dread El-Seraph, and sworn alliegence to the True El-Seraph....</p><p></p><p>Never used the war cards though (i was in the middle of my magic the gathering is evil, and thus all cards are evil), instead we used a (much modified and extended) version of the D&D Compainion set's War Machine.</p></blockquote><p></p>
[QUOTE="La Bete, post: 447997, member: 6079"] In some ways yes. Because BR lent itself to a 'living world' feel, it was easy for the players to see that the adventures they were sucked into were often the results of high level political maneuvering, the aims of which they were rarely aware of - such as when the players stumbled into a conflict between two intelligence organisations, the Baerghos-Nothern Aduria Mercantile Combine Intelligence Service and the Hand of Caelcorwynn. -such as when the players were travelling through a province that had rebelled against its liege the Dread El-Seraph, and sworn alliegence to the True El-Seraph.... Never used the war cards though (i was in the middle of my magic the gathering is evil, and thus all cards are evil), instead we used a (much modified and extended) version of the D&D Compainion set's War Machine. [/QUOTE]
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A Question for those with long-running Birthright campaigns
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