Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
A question for you brainiacs out there.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snapdragyn" data-source="post: 1035664" data-attributes="member: 12432"><p>I have to agree with those voting for turning to fantasy to augment the physics. Granted, using fantasy to explain everything in a world can easily produce something so foreign that there will be no sense of 'realism', but D&D is a system with magic & fantasy, after all. Why not use it?</p><p></p><p>I'm currently working up a game setting which draws on elements of Niven's "The Smoke Ring", Weis & Hickman's "Dragon's Gate" (specifically the first volume), & Reeves's "The Shattered Sphere". The 'world' is a series of shards of what was once a typical fantasy planet in the Prime Material Plane; thousands of years ago it somehow shifted to the Plane of Air & was sundered into these shards which now orbit a glowing fiery ball (the planet's original core? a bit of elemental fire? no one knows).</p><p></p><p>I wanted the shards to have 'normal' gravity with a 'top' & a 'bottom'... so they do. No one in the setting knows why they do, nor do they even think it odd that they do (they're not exactly familiar with Newtonian physics). If someone from outside of their cultures were to ask why this was so, they'd be met with puzzled looks, or at best the supposition that this was simply an inherent property of the original world's material.</p><p></p><p>Now, if the campaign continues long enough, the players may discover some things unknown to the regular inhabitants of the Shards, such as exactly how their unidirectional gravity is maintained (not that I've bothered to flesh that out yet since it isn't relevant to early levels).</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 1035664, member: 12432"] I have to agree with those voting for turning to fantasy to augment the physics. Granted, using fantasy to explain everything in a world can easily produce something so foreign that there will be no sense of 'realism', but D&D is a system with magic & fantasy, after all. Why not use it? I'm currently working up a game setting which draws on elements of Niven's "The Smoke Ring", Weis & Hickman's "Dragon's Gate" (specifically the first volume), & Reeves's "The Shattered Sphere". The 'world' is a series of shards of what was once a typical fantasy planet in the Prime Material Plane; thousands of years ago it somehow shifted to the Plane of Air & was sundered into these shards which now orbit a glowing fiery ball (the planet's original core? a bit of elemental fire? no one knows). I wanted the shards to have 'normal' gravity with a 'top' & a 'bottom'... so they do. No one in the setting knows why they do, nor do they even think it odd that they do (they're not exactly familiar with Newtonian physics). If someone from outside of their cultures were to ask why this was so, they'd be met with puzzled looks, or at best the supposition that this was simply an inherent property of the original world's material. Now, if the campaign continues long enough, the players may discover some things unknown to the regular inhabitants of the Shards, such as exactly how their unidirectional gravity is maintained (not that I've bothered to flesh that out yet since it isn't relevant to early levels). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A question for you brainiacs out there.
Top