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A Question I Never Thought I'd Ask - Tell Me Please, of the 3.5 Ninja
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<blockquote data-quote="Slife" data-source="post: 4183329" data-attributes="member: 16347"><p>Well, it's hard to go wrong with a druid 20 as long as you take natural spell.</p><p></p><p>Looking into wildshape forms and good animal companion choices is highly recommended.</p><p></p><p>Augment Summoning is useful as well, but honestly it's almost impossible to mess up a druid 20 badly.</p><p></p><p></p><p>Stealth isn't too difficult to do with a druid, assuming you can get a little in-party buffing. Wildshape can get you into all sorts of places. Immunity to poison means you can use contact poison with no worries. </p><p></p><p></p><p></p><p>"Anyway, my idea for a character is the patron saint of necessary deaths. A super stealthy, super fast, super deadly shadowy assassin type along the lines of Sorry/Apsalar from Steven Erickson's Malazan Empire novels (granted, at 20th level, still less competent than Sorry). I looked into the Assassin PC, and didn't see what I wanted, really, but the Ninja class from Complete Adventurer looks like the sort of thing I wanted. Especially if I take ten levels of it coupled with ten levels of Shadowdancer."</p><p></p><p>Stealth: Wildshape + A thousand faces gives you that. Trackless step is situational, but still useful. Hide isn't a class skill, but you probably can get good enough magical support not to worry that much about it, or take a single level in some other class at the end (or grab a feat/ prestige class from somewhere).</p><p></p><p>Speed: The druid spell list is short on teleportation, but there are several decent spells for getting around quickly. Again, wildshaping will get you a good movement form for whatever you want to do. </p><p></p><p>Deadliness: The druid is a total offensive powerhouse. No denying it.</p><p></p><p></p><p>If you want it to be done non-magically, I'll have to dig up some character designs...</p></blockquote><p></p>
[QUOTE="Slife, post: 4183329, member: 16347"] Well, it's hard to go wrong with a druid 20 as long as you take natural spell. Looking into wildshape forms and good animal companion choices is highly recommended. Augment Summoning is useful as well, but honestly it's almost impossible to mess up a druid 20 badly. Stealth isn't too difficult to do with a druid, assuming you can get a little in-party buffing. Wildshape can get you into all sorts of places. Immunity to poison means you can use contact poison with no worries. "Anyway, my idea for a character is the patron saint of necessary deaths. A super stealthy, super fast, super deadly shadowy assassin type along the lines of Sorry/Apsalar from Steven Erickson's Malazan Empire novels (granted, at 20th level, still less competent than Sorry). I looked into the Assassin PC, and didn't see what I wanted, really, but the Ninja class from Complete Adventurer looks like the sort of thing I wanted. Especially if I take ten levels of it coupled with ten levels of Shadowdancer." Stealth: Wildshape + A thousand faces gives you that. Trackless step is situational, but still useful. Hide isn't a class skill, but you probably can get good enough magical support not to worry that much about it, or take a single level in some other class at the end (or grab a feat/ prestige class from somewhere). Speed: The druid spell list is short on teleportation, but there are several decent spells for getting around quickly. Again, wildshaping will get you a good movement form for whatever you want to do. Deadliness: The druid is a total offensive powerhouse. No denying it. If you want it to be done non-magically, I'll have to dig up some character designs... [/QUOTE]
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