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A question I've had simmering in the back of my mind for a couple decades
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<blockquote data-quote="Rel" data-source="post: 1411328" data-attributes="member: 99"><p>You see, back in the day, we didn't have "campaigns", we had "adventures".</p><p></p><p>When we were 11-14, back in the early-mid 80's, most of our games took the form of "sleep over games". About once a month or so, one of the guys among our group of friends would convince his parents to let us all stay over. We would bring our books and a folder full of characters and then we would read the cover of the module du jour and see that it said "For Characters of 4th to 6th Level" and we would grab such a character from the folder.</p><p></p><p>This was usually followed by a brief period of haggling over who had to play the Wizard or Cleric and such. Then we would settle in for a 12-14 hour period of D&D and lack of sleep aided by the consumption of massive amounts of carbohydrates and caffeine. We would pretty much play the module from start to finish in one session after which treasure was divided and XP was handed out and we would go home and sleep it off.</p><p></p><p>The zenith of this style of play was the "Mr. Wizard" dungeon. Here we *gasp* did not use a published module. Instead the DM for the evening would run whatever characters we wanted to play through a dungeon of his own design. Characters of virtually any level or class were allowed and no matter how munchkin your character or items, Mr. Wizard would "balance things out" with his godlike powers. I could tell some outrageous stories that would make terms like "railroading", "nerfing" and "DM vs. Players style of play" pale by comparison. I won't. Suffice it to say that Halaster has nothing on Mr. Wizard when it comes to being crazy and in charge of a dungeon.</p><p></p><p>It wasn't until my late teens when we started to play what could even loosely be called a campaign. But as soon as we did, we rapidly become more sophisticated about it and the idea of just bringing any old character to the table quickly became anathema. Nowadays we don't even consider migrating a character from campaign to campaign. Especially since we switch genres and systems often.</p></blockquote><p></p>
[QUOTE="Rel, post: 1411328, member: 99"] You see, back in the day, we didn't have "campaigns", we had "adventures". When we were 11-14, back in the early-mid 80's, most of our games took the form of "sleep over games". About once a month or so, one of the guys among our group of friends would convince his parents to let us all stay over. We would bring our books and a folder full of characters and then we would read the cover of the module du jour and see that it said "For Characters of 4th to 6th Level" and we would grab such a character from the folder. This was usually followed by a brief period of haggling over who had to play the Wizard or Cleric and such. Then we would settle in for a 12-14 hour period of D&D and lack of sleep aided by the consumption of massive amounts of carbohydrates and caffeine. We would pretty much play the module from start to finish in one session after which treasure was divided and XP was handed out and we would go home and sleep it off. The zenith of this style of play was the "Mr. Wizard" dungeon. Here we *gasp* did not use a published module. Instead the DM for the evening would run whatever characters we wanted to play through a dungeon of his own design. Characters of virtually any level or class were allowed and no matter how munchkin your character or items, Mr. Wizard would "balance things out" with his godlike powers. I could tell some outrageous stories that would make terms like "railroading", "nerfing" and "DM vs. Players style of play" pale by comparison. I won't. Suffice it to say that Halaster has nothing on Mr. Wizard when it comes to being crazy and in charge of a dungeon. It wasn't until my late teens when we started to play what could even loosely be called a campaign. But as soon as we did, we rapidly become more sophisticated about it and the idea of just bringing any old character to the table quickly became anathema. Nowadays we don't even consider migrating a character from campaign to campaign. Especially since we switch genres and systems often. [/QUOTE]
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A question I've had simmering in the back of my mind for a couple decades
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