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General Tabletop Discussion
*TTRPGs General
A question I've had simmering in the back of my mind for a couple decades
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1411513" data-attributes="member: 2810"><p>We used to do this a fair bit back in the day. In high school, there were three groups of us that would often play together as one big group (8-12 people) at lunchtime, and characters would migrate back and forth.</p><p></p><p>It was actually kind of cool, since between the 3 GMs we had pretty much every module made and we'd share them back and forth. So, for example, we'd play Keep on the Borderlands as a big group over a couple weeks at school, but then each group would play In Search of the Unknown seperately. Since the treasure was pretty much pre-determined, we didn't have too much trouble with people ending up with overpowered stuff.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1411513, member: 2810"] We used to do this a fair bit back in the day. In high school, there were three groups of us that would often play together as one big group (8-12 people) at lunchtime, and characters would migrate back and forth. It was actually kind of cool, since between the 3 GMs we had pretty much every module made and we'd share them back and forth. So, for example, we'd play Keep on the Borderlands as a big group over a couple weeks at school, but then each group would play In Search of the Unknown seperately. Since the treasure was pretty much pre-determined, we didn't have too much trouble with people ending up with overpowered stuff. [/QUOTE]
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General Tabletop Discussion
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A question I've had simmering in the back of my mind for a couple decades
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