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A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8129460" data-attributes="member: 16814"><p>I'm not sure you're using the same definition for Illusionism that I'm familiar with if you don't follow my above. Illusionism is, quite simply, offering the illusion that a choice is meaningful when, regardless of the choice made, the same outcome occurs. This cannot be the same as making things up in response to player input, because the player input is the prompt to make the thing up. Illusionism requires that the GM offering the choice with the outcome already decided.</p><p></p><p>As for your question about making up something based on a cool scene if the players decide to go into the Dark Forest, this is pretty different. The choice here is that the players decided to go into the Dark Forest, at which point the GM remembers the cool scene and frames it for the players to engage. The choice had meaning -- they chose the Dark Forest, the GM frames a scene that reflects that choice. If the players had chosen a different option, like instead going into the Fell Chasm, then the GM would not have framed that scene -- the choice mattered. With Illusionism, the GM would have recalled the scene prior to play, and then framed that scene whether or not the players chose to go into the Dark Forest or the Fell Chasm -- the choice doesn't matter, you get the same outcome.</p><p></p><p>In other words, Illusionism is about appearing to offer a choice when none actually exists.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8129460, member: 16814"] I'm not sure you're using the same definition for Illusionism that I'm familiar with if you don't follow my above. Illusionism is, quite simply, offering the illusion that a choice is meaningful when, regardless of the choice made, the same outcome occurs. This cannot be the same as making things up in response to player input, because the player input is the prompt to make the thing up. Illusionism requires that the GM offering the choice with the outcome already decided. As for your question about making up something based on a cool scene if the players decide to go into the Dark Forest, this is pretty different. The choice here is that the players decided to go into the Dark Forest, at which point the GM remembers the cool scene and frames it for the players to engage. The choice had meaning -- they chose the Dark Forest, the GM frames a scene that reflects that choice. If the players had chosen a different option, like instead going into the Fell Chasm, then the GM would not have framed that scene -- the choice mattered. With Illusionism, the GM would have recalled the scene prior to play, and then framed that scene whether or not the players chose to go into the Dark Forest or the Fell Chasm -- the choice doesn't matter, you get the same outcome. In other words, Illusionism is about appearing to offer a choice when none actually exists. [/QUOTE]
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