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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Ovinomancer" data-source="post: 8129536" data-attributes="member: 16814"><p>No, it's not, unless the offerred choice is to go to one of those other places to avoid that encounter. You're still confusing prep with Illusionism because your focusing on using prep elements rather than what choice was offered.</p><p></p><p></p><p></p><p>You look at the choices you offer. If you offer a choice but it doesn't matter what they choose the outcome is the same, that's Illusionism. Especially if you conceal it.</p><p></p><p>The other things you mention may lead to Illusionism but are not it on their own. If having cool ideas is removing agency to you, I'm not sure there's near enough common ground to have this discussion.</p><p></p><p></p><p>Sure, there are other ways to use Force. If you're reaching to bad faith play to make a point, it's not very strong. This is because the problem is really the bad faith play and is usually cured by playing in good faith. When ypu're assuming that Force is in play (the tipping scales) then, sure, there's going to be similarities between the different flavors of Force. Illusionism is a specific example of GM Force, as is abusing mechanics to get a preferred outcome. That these look similar is no shock.</p><p></p><p>But, that wasn't your point, originally. You said that there's little difference between Illusionism and making things up. Again, there is, especially if "making things up" isn't assumed to be code for "GM Forces their preference."</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8129536, member: 16814"] No, it's not, unless the offerred choice is to go to one of those other places to avoid that encounter. You're still confusing prep with Illusionism because your focusing on using prep elements rather than what choice was offered. You look at the choices you offer. If you offer a choice but it doesn't matter what they choose the outcome is the same, that's Illusionism. Especially if you conceal it. The other things you mention may lead to Illusionism but are not it on their own. If having cool ideas is removing agency to you, I'm not sure there's near enough common ground to have this discussion. Sure, there are other ways to use Force. If you're reaching to bad faith play to make a point, it's not very strong. This is because the problem is really the bad faith play and is usually cured by playing in good faith. When ypu're assuming that Force is in play (the tipping scales) then, sure, there's going to be similarities between the different flavors of Force. Illusionism is a specific example of GM Force, as is abusing mechanics to get a preferred outcome. That these look similar is no shock. But, that wasn't your point, originally. You said that there's little difference between Illusionism and making things up. Again, there is, especially if "making things up" isn't assumed to be code for "GM Forces their preference." [/QUOTE]
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