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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8130137" data-attributes="member: 6785785"><p>I think that in situations like this, it’s up to the GM to know the players and their preferences and then shape the situation accordingly. </p><p></p><p>It would seem to me that if Agency or lack thereof is important to the players, then retroactively deciding that the info a NPC gave them is actually false seems a bit questionable. Typically, I think there would be some potential roll to detect the lie, or at least the opportunity to do so. </p><p></p><p>I think the GM has to give some thought as to why he’s proceeding this why. What is the point of having the NPC turn out to be a liar? Is it to maintain some control over the narrative? To force a desired outcome of the GM’s? If so, why? And while I’d never say you can’t have NPCs who lie to or otherwise betray the characters, I think you have to be careful of how often you do this and in what ways. The players may feel that nothing they’re told can be trusted, and then you’re veering into adversarial territory. </p><p></p><p>I think that ultimately, it’s situational. The GM has to decide if this is how he wants to run the game and how the players want it run. It’ll vary from group to group for sure. But I do think it’s good to examine these instances and learn from them.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8130137, member: 6785785"] I think that in situations like this, it’s up to the GM to know the players and their preferences and then shape the situation accordingly. It would seem to me that if Agency or lack thereof is important to the players, then retroactively deciding that the info a NPC gave them is actually false seems a bit questionable. Typically, I think there would be some potential roll to detect the lie, or at least the opportunity to do so. I think the GM has to give some thought as to why he’s proceeding this why. What is the point of having the NPC turn out to be a liar? Is it to maintain some control over the narrative? To force a desired outcome of the GM’s? If so, why? And while I’d never say you can’t have NPCs who lie to or otherwise betray the characters, I think you have to be careful of how often you do this and in what ways. The players may feel that nothing they’re told can be trusted, and then you’re veering into adversarial territory. I think that ultimately, it’s situational. The GM has to decide if this is how he wants to run the game and how the players want it run. It’ll vary from group to group for sure. But I do think it’s good to examine these instances and learn from them. [/QUOTE]
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