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<blockquote data-quote="Manbearcat" data-source="post: 8132309" data-attributes="member: 6696971"><p>Can you go a bit deeper into what you have in mind here?</p><p></p><p>Maybe use the component parts of the Blades example that I posted above?</p><p></p><p>Keep in mind, "Illusionism" is a GM using "Force" covertly to subordinate the trajectory of play as one or more outcomes are an outgrowth of that applied Force rather than an emergent byproduct of players' navigating decision-points + resolution mechanic deployment.</p><p></p><p>For instance, are you saying in my above scenario, that Blades GM (who is, by system ethos, to prep less and let the system's structure + the creative energy at the table propel play) would be more apt to covertly subordinate the trajectory of play...yet not be aware of it? If so, is this some kind of statement on the alleged values and malleability of games that are more "Structured Free-Form-Inclined" being a bit of a cognitive trap or cognitive boondoggle?</p><p></p><p>So if I'm GMing that above Blades scenario and the Whisper fails a Risky Attune Action Roll (the Whisper tries to reach into the Ghost Field to experience the last moments of life of a fresh, grisly corpse that was discovered just below the engineering deck of the Lightning Tower), leading to two ticks of the Critical Mass Racing Clock, leading to one of the two Complications I roughed out above. This moment of play becomes vulnerable to being a product of Illusionism because I'm thinking along the axes of thematic, interesting results (which hook into the constituent parts of play - the fiction of the Score to date, the gamestate of the two Racing Clocks, etc)? Is that perhaps what you're proposing? If so, is a GM that also incorporates uninteresting and/or thematically unprovocative Complications less vulnerable to this "you Illusionified yourself silly GM(!)" phenomenon you're depicting?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8132309, member: 6696971"] Can you go a bit deeper into what you have in mind here? Maybe use the component parts of the Blades example that I posted above? Keep in mind, "Illusionism" is a GM using "Force" covertly to subordinate the trajectory of play as one or more outcomes are an outgrowth of that applied Force rather than an emergent byproduct of players' navigating decision-points + resolution mechanic deployment. For instance, are you saying in my above scenario, that Blades GM (who is, by system ethos, to prep less and let the system's structure + the creative energy at the table propel play) would be more apt to covertly subordinate the trajectory of play...yet not be aware of it? If so, is this some kind of statement on the alleged values and malleability of games that are more "Structured Free-Form-Inclined" being a bit of a cognitive trap or cognitive boondoggle? So if I'm GMing that above Blades scenario and the Whisper fails a Risky Attune Action Roll (the Whisper tries to reach into the Ghost Field to experience the last moments of life of a fresh, grisly corpse that was discovered just below the engineering deck of the Lightning Tower), leading to two ticks of the Critical Mass Racing Clock, leading to one of the two Complications I roughed out above. This moment of play becomes vulnerable to being a product of Illusionism because I'm thinking along the axes of thematic, interesting results (which hook into the constituent parts of play - the fiction of the Score to date, the gamestate of the two Racing Clocks, etc)? Is that perhaps what you're proposing? If so, is a GM that also incorporates uninteresting and/or thematically unprovocative Complications less vulnerable to this "you Illusionified yourself silly GM(!)" phenomenon you're depicting? [/QUOTE]
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