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<blockquote data-quote="AbdulAlhazred" data-source="post: 8132460" data-attributes="member: 82106"><p>Sorry, I know I'm behind the thread a bit, but...</p><p>I see this sort of 'orcs in the Dark Wood' a bit differently, perhaps. Suppose the players have evinced a desire to fight orcs. They have put up stakes, so to speak, on their PCs ability to kick the Dark Woods Orc's butts. Encountering orcs in this case is entirely appropriate NO MATTER WHAT, and maybe the limit of what to do about it is some variance in the details of the encounter. They sneak, OK, they bypass the orc scouts and get to surprise an orc sub-leader (but this is a tougher encounter, where they get a tactical advantage). Again, this resolution is assuming I'm understanding what the PLAYERS are telling me about the further evolution of the story. Also, as another poster stated up thread from here a bit, the curtain can be pulled back a bit here, so the players (not the PCs) can see this. It can be done in-narrative too, like "You see an orc patrol, do you go in fighting or sneak past and try to find their base?" </p><p></p><p>So, there's a level of 'illusionism' possible here, depending on how you play it, but it is only problematic if the dynamic is "I the GM want to make the story about fighting orcs, no matter what the players asked for!" If they said "we use up our favor with the Giant Eagle King to bypass the Dark Wood, because we want to go to the Lost Mine and make money to..." AND THEY STILL get the orcs, then there's a problem! I mean, now you're just playing out the story in your head and all the players are is a dice rolling service! That's (IMHO) bad.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8132460, member: 82106"] Sorry, I know I'm behind the thread a bit, but... I see this sort of 'orcs in the Dark Wood' a bit differently, perhaps. Suppose the players have evinced a desire to fight orcs. They have put up stakes, so to speak, on their PCs ability to kick the Dark Woods Orc's butts. Encountering orcs in this case is entirely appropriate NO MATTER WHAT, and maybe the limit of what to do about it is some variance in the details of the encounter. They sneak, OK, they bypass the orc scouts and get to surprise an orc sub-leader (but this is a tougher encounter, where they get a tactical advantage). Again, this resolution is assuming I'm understanding what the PLAYERS are telling me about the further evolution of the story. Also, as another poster stated up thread from here a bit, the curtain can be pulled back a bit here, so the players (not the PCs) can see this. It can be done in-narrative too, like "You see an orc patrol, do you go in fighting or sneak past and try to find their base?" So, there's a level of 'illusionism' possible here, depending on how you play it, but it is only problematic if the dynamic is "I the GM want to make the story about fighting orcs, no matter what the players asked for!" If they said "we use up our favor with the Giant Eagle King to bypass the Dark Wood, because we want to go to the Lost Mine and make money to..." AND THEY STILL get the orcs, then there's a problem! I mean, now you're just playing out the story in your head and all the players are is a dice rolling service! That's (IMHO) bad. [/QUOTE]
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