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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8132585" data-attributes="member: 42582"><p>I have no bone to pick with either of these posts - I just wanted to say that they show how contextual things are. We can't just describe an episode of GM narration and determine, in the abstract away from system, established fiction, etc, whether it honoured or fostered or thwarted player agency.</p><p></p><p>Whether it is salient to <em>make a check</em> or <em>investigate around town</em> or do anything else to determine whether or not some remark from a NPC was a lie, is totally dependent on those contextual factors.</p><p></p><p>And upthread I already gave an actual play example where <em>it was the decision by a player to do those things </em>(ie seduce the PCs' patron to get more information from her) that made the question of truth or falsity salient, and motivated me to establish the falsity of some of what the patron had said - as this both increased the verisimilitude of the fiction and gave that player (of the spy PC) more fiction to work with.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8132585, member: 42582"] I have no bone to pick with either of these posts - I just wanted to say that they show how contextual things are. We can't just describe an episode of GM narration and determine, in the abstract away from system, established fiction, etc, whether it honoured or fostered or thwarted player agency. Whether it is salient to [I]make a check[/I] or [I]investigate around town[/I] or do anything else to determine whether or not some remark from a NPC was a lie, is totally dependent on those contextual factors. And upthread I already gave an actual play example where [I]it was the decision by a player to do those things [/I](ie seduce the PCs' patron to get more information from her) that made the question of truth or falsity salient, and motivated me to establish the falsity of some of what the patron had said - as this both increased the verisimilitude of the fiction and gave that player (of the spy PC) more fiction to work with. [/QUOTE]
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