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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8132838" data-attributes="member: 82106"><p>Again, look at this from a NARRATIVE perspective. What are the PLAYERS asking for? If what they want to do is play to find out what happens when their characters confront the guy who killed their friend, then lying about it so that doesn't happen is kind of a dick move, right? If instead the players want to play to find out what happens when the PCs are betrayed, well, then obviously the lie cannot possibly be disempowering them! In fact it is simply a necessary component of the desired narrative structure.</p><p></p><p>Characters don't exist. They cannot have agency. When you try to talk about agency from a character perspective, it never makes sense. It cannot make sense. I mean, we COULD talk about whether, fictionally, a certain character had control of his or her fate in a given circumstance, and that might be INTERESTING, but it has nothing to do with the agency of the PLAYER. IMHO this is what makes these kinds of discussions difficult. </p><p></p><p>Now, there's a position that some will take that says they never ever want to be in 'player stance' and deciding anything based on their motivations and understanding of the game as a player, that it is some sort of anathema to RP. IMHO this is a 'unicorn' type of philosophy. Nobody is ever really entirely in 'character stance'. Every aspect of play is heavily influenced by gamist considerations and by practical considerations that form the 'game contract' between the game's participants.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8132838, member: 82106"] Again, look at this from a NARRATIVE perspective. What are the PLAYERS asking for? If what they want to do is play to find out what happens when their characters confront the guy who killed their friend, then lying about it so that doesn't happen is kind of a dick move, right? If instead the players want to play to find out what happens when the PCs are betrayed, well, then obviously the lie cannot possibly be disempowering them! In fact it is simply a necessary component of the desired narrative structure. Characters don't exist. They cannot have agency. When you try to talk about agency from a character perspective, it never makes sense. It cannot make sense. I mean, we COULD talk about whether, fictionally, a certain character had control of his or her fate in a given circumstance, and that might be INTERESTING, but it has nothing to do with the agency of the PLAYER. IMHO this is what makes these kinds of discussions difficult. Now, there's a position that some will take that says they never ever want to be in 'player stance' and deciding anything based on their motivations and understanding of the game as a player, that it is some sort of anathema to RP. IMHO this is a 'unicorn' type of philosophy. Nobody is ever really entirely in 'character stance'. Every aspect of play is heavily influenced by gamist considerations and by practical considerations that form the 'game contract' between the game's participants. [/QUOTE]
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