Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8133233" data-attributes="member: 6785785"><p>It depends on what you mean by heavy lifting. I don't think all that great an amount of effort is needed to run things in a more player-driven, improvised way. I do this in my 5E campaign which is based in Sigil, but which uses pretty much the entirety of D&D lore. Now, I know a good amount of lore for D&D, but there are many people who would put me to shame. And I don't by any means pin down every detail ahead of time. I just use my general knowledge to help guide things. So if the players say they want to go to Waterdeep, I have a rough idea what that entails, and I can present their encounters there accordingly.</p><p></p><p>On a smaller scale, but along the same lines, when I play Blades in the Dark, the action all takes place in the city of Doskvol. The setting is evocative, but it's actually very loosely defined. The broad strokes are provided....it's industrial, there are several districts divided by canals, there are many factions in the city, etc. But the details of those elements are largely left for the GM and players to determine through play. </p><p></p><p>What I have in both these instances is a framework on which to lean and which to draw inspiration so that when my players decide what they do, I can have the world respond in a way that matters and makes sense. </p><p></p><p>There really isn't a strong need to do any significant prep ahead of time. </p><p></p><p></p><p></p><p>Not to answer for [USER=16814]@Ovinomancer[/USER] , but for me it's not exactly these things. I have a decent memory and I do take some notes as things are established. So do the players. I rely on them to remind me of things from time to time. They often even craft some of the details we have to make note of. </p><p></p><p>Detail depends.....I mean, I am not at all worried about a building being 400' by 600' as opposed to 800' by 300'; this is simply not a concern, an error of this kind (if noticed) can just be corrected. That's not the kind of detail our game is concerned with. Accuracy is also not too much of a concern because we know the important stuff, and anything else can be corrected if need be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8133233, member: 6785785"] It depends on what you mean by heavy lifting. I don't think all that great an amount of effort is needed to run things in a more player-driven, improvised way. I do this in my 5E campaign which is based in Sigil, but which uses pretty much the entirety of D&D lore. Now, I know a good amount of lore for D&D, but there are many people who would put me to shame. And I don't by any means pin down every detail ahead of time. I just use my general knowledge to help guide things. So if the players say they want to go to Waterdeep, I have a rough idea what that entails, and I can present their encounters there accordingly. On a smaller scale, but along the same lines, when I play Blades in the Dark, the action all takes place in the city of Doskvol. The setting is evocative, but it's actually very loosely defined. The broad strokes are provided....it's industrial, there are several districts divided by canals, there are many factions in the city, etc. But the details of those elements are largely left for the GM and players to determine through play. What I have in both these instances is a framework on which to lean and which to draw inspiration so that when my players decide what they do, I can have the world respond in a way that matters and makes sense. There really isn't a strong need to do any significant prep ahead of time. Not to answer for [USER=16814]@Ovinomancer[/USER] , but for me it's not exactly these things. I have a decent memory and I do take some notes as things are established. So do the players. I rely on them to remind me of things from time to time. They often even craft some of the details we have to make note of. Detail depends.....I mean, I am not at all worried about a building being 400' by 600' as opposed to 800' by 300'; this is simply not a concern, an error of this kind (if noticed) can just be corrected. That's not the kind of detail our game is concerned with. Accuracy is also not too much of a concern because we know the important stuff, and anything else can be corrected if need be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top