Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8133344" data-attributes="member: 29398"><p>This is fine as far as it goes, but it predicates itself on a very static game world; where events can't occur that alter what the players (think they) know. In many cases this is what happens, but not always...</p><p></p><p>...such as an example where the PCs pass a room in which there is an Ogre; they sneak away, spend ten minutes planning an assault, and return only to find the Ogre isn't there any more. (it has by random chance and for whatever reason moved to another nearby room) Or now there's two Ogres (the first one's mate returned from another room).</p><p></p><p>I don't see this as invalidating player agency. They had agency at the time they saw the Ogre and made the choices to a) sneak off and b) return later rather than attack right then; and returning later always runs the risk - however slight - of things having materially changed in the meantime.</p><p></p><p>On a larger scale, the PCs might have visited a town at some point in their played careers, and want to go back there now; but either before or after getting there they learn to their dismay that town's been almost wiped out by some natural disaster. This natural disaster could be either due to GM pre-planning (e.g. notes "<em>Volcano erupts over Fjallsburg three days after midwinter 1088 causing [50+d45]% casualties to each of people and structures</em>" and the PCs go there in 1089) or due to random roll (e.g. GM rolls d% to see how the town's been doing, dice come up 01 i.e. as bad as possible, GM has to dream up what might have happened). Obviously this sort of thing won't be common, but I don't see any reason why it can't be allowed to happen at all.</p><p></p><p>Which takes away the option of "<em>We go to place X without any real goal at all</em>", which is often how exploratory play can unfold: basically the players are for whatever reason(s) asking the GM to set them a new scene with which to interact. Or perhaps the goal is simply to get to place X (i.e. "<em>We go to place X to achieve the goal of going to place X</em>"); or to get away from some element at place W from which they depart.</p><p></p><p>Fine, though all of those seem to be interposing between the PCs and getting to place X, before achieving goal Y even enters the picture. (in other words, the original action declaration might need to be unpacked a bit or broken down into stages)</p><p></p><p>That, I suppose, depends on the types of goals the players set for their PCs. If a player's goal for their PC is simply to get rich or die trying, then what?</p><p></p><p>They do and they don't. They have agency over their own PCs and over those PCs' interactions with the game world and events therein. They don't have agency over how elements within the game world are going to react to them and-or what they do. The GM plays the NPCs; and if the PCs are wading into a three-way conflict in those woods between the Druid, some Orcs, and a pack of spiders then so be it - it's on them to figure it out and-or to figure out whose if any side they want to support.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8133344, member: 29398"] This is fine as far as it goes, but it predicates itself on a very static game world; where events can't occur that alter what the players (think they) know. In many cases this is what happens, but not always... ...such as an example where the PCs pass a room in which there is an Ogre; they sneak away, spend ten minutes planning an assault, and return only to find the Ogre isn't there any more. (it has by random chance and for whatever reason moved to another nearby room) Or now there's two Ogres (the first one's mate returned from another room). I don't see this as invalidating player agency. They had agency at the time they saw the Ogre and made the choices to a) sneak off and b) return later rather than attack right then; and returning later always runs the risk - however slight - of things having materially changed in the meantime. On a larger scale, the PCs might have visited a town at some point in their played careers, and want to go back there now; but either before or after getting there they learn to their dismay that town's been almost wiped out by some natural disaster. This natural disaster could be either due to GM pre-planning (e.g. notes "[I]Volcano erupts over Fjallsburg three days after midwinter 1088 causing [50+d45]% casualties to each of people and structures[/I]" and the PCs go there in 1089) or due to random roll (e.g. GM rolls d% to see how the town's been doing, dice come up 01 i.e. as bad as possible, GM has to dream up what might have happened). Obviously this sort of thing won't be common, but I don't see any reason why it can't be allowed to happen at all. Which takes away the option of "[I]We go to place X without any real goal at all[/I]", which is often how exploratory play can unfold: basically the players are for whatever reason(s) asking the GM to set them a new scene with which to interact. Or perhaps the goal is simply to get to place X (i.e. "[I]We go to place X to achieve the goal of going to place X[/I]"); or to get away from some element at place W from which they depart. Fine, though all of those seem to be interposing between the PCs and getting to place X, before achieving goal Y even enters the picture. (in other words, the original action declaration might need to be unpacked a bit or broken down into stages) That, I suppose, depends on the types of goals the players set for their PCs. If a player's goal for their PC is simply to get rich or die trying, then what? They do and they don't. They have agency over their own PCs and over those PCs' interactions with the game world and events therein. They don't have agency over how elements within the game world are going to react to them and-or what they do. The GM plays the NPCs; and if the PCs are wading into a three-way conflict in those woods between the Druid, some Orcs, and a pack of spiders then so be it - it's on them to figure it out and-or to figure out whose if any side they want to support. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top