Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8133409" data-attributes="member: 42582"><p>I have never played a RPG where the players don't have their PCs do things. And don't have goals for their PCs beyond <em>Hey, GM, here I am, throw something at me!</em></p><p></p><p>Those sorts of players seem to not be interested in exercising agency, and so I don't think examples of play involving them are going to be very illustrative of what player agency looks like.</p><p></p><p></p><p>The bits that I've bolded reinforce my conjecture upthread, that you are simply unfamiliar with systems that have robust action resolution mechanics. And at least for my part we do not seem to be talking past one another - your posts seem completely consistent with familiarity with "storyteller-GM" style RPGing that I would associate with games like 2nd ed AD&D, White Wolf, CoC, and that seemed to be evident in a story hour your linked to in a thread some months (I think it was) ago.</p><p></p><p>To go back to the bolded bits: in D&D combat, if a player - through the action resolution process - reduces a monster's hit points to zero by way of a sword attack, the GM <em>does not get to decide how the world reacts to the PC's swing of a sword</em>. The rules mandate that the GM narrate the monster being killed (or KO'ed, depending on the wrinkles of edition) by the PC's sword-blow.</p><p></p><p>Now just generalise that.</p><p></p><p>If the players succeed on action resolution, the GM is not <em>free to decide how the world reacts</em>. Rather, s/he is bound to honour the success. (This can't work if there is not an action resolution system that bears upon the matter at hand - see my post upthread about the weakness of onworld exploration in Classic Traveller as an example - but good RPG systems have good action resolution systems that cover at least the bulk of the action one might expect given setting, genre etc.)</p><p></p><p>This is why the sort of "unconscious railroading" you are positing is simply not possible in any system with robust action resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8133409, member: 42582"] I have never played a RPG where the players don't have their PCs do things. And don't have goals for their PCs beyond [I]Hey, GM, here I am, throw something at me![/I] Those sorts of players seem to not be interested in exercising agency, and so I don't think examples of play involving them are going to be very illustrative of what player agency looks like. The bits that I've bolded reinforce my conjecture upthread, that you are simply unfamiliar with systems that have robust action resolution mechanics. And at least for my part we do not seem to be talking past one another - your posts seem completely consistent with familiarity with "storyteller-GM" style RPGing that I would associate with games like 2nd ed AD&D, White Wolf, CoC, and that seemed to be evident in a story hour your linked to in a thread some months (I think it was) ago. To go back to the bolded bits: in D&D combat, if a player - through the action resolution process - reduces a monster's hit points to zero by way of a sword attack, the GM [I]does not get to decide how the world reacts to the PC's swing of a sword[/I]. The rules mandate that the GM narrate the monster being killed (or KO'ed, depending on the wrinkles of edition) by the PC's sword-blow. Now just generalise that. If the players succeed on action resolution, the GM is not [I]free to decide how the world reacts[/I]. Rather, s/he is bound to honour the success. (This can't work if there is not an action resolution system that bears upon the matter at hand - see my post upthread about the weakness of onworld exploration in Classic Traveller as an example - but good RPG systems have good action resolution systems that cover at least the bulk of the action one might expect given setting, genre etc.) This is why the sort of "unconscious railroading" you are positing is simply not possible in any system with robust action resolution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top