Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8133864" data-attributes="member: 42582"><p>I think the concept of <em>dogmatism</em> is misplaced here.</p><p></p><p>I like playing backgammon. The rolling of dice is pretty important to play - letting a player just choose how far to move their pieces would wreck the game! That's not "dogmatic" - that's me wanting to play backgammon!</p><p></p><p>Of course chess players don't roll dice - but that's because they are playing a different game.</p><p></p><p>If people want to play RPGs where the GM does most of the deciding of what happens, and the players contribute narrowly-conceived of action declarations (<em>We go to place X; we ask person Y what she's doing there; </em>etc) but most of the outcome of the action declaration is provided by the GM either reading from his/her notes or making it up on the spot, that's their prerogative.</p><p></p><p>But using different methods means that the resulting games will have different properties. A property of backgammon, compared to chess, is its randomness. A property of the sort of RPGing I just described, compared to the sort I prefer, is the higher degree of GM vs player agency.</p><p></p><p></p><p>Functional for whom?</p><p></p><p>Chess is functional for the chess players, but insisting to someone who wants to play backgammon that <em>choosing how far your piece moves is perfectly functional</em> is just sillly.</p><p></p><p>I don't want to play or GM RPGs with a low degree of player agency.</p><p></p><p></p><p>I've provided examples upthread, and plenty of links to actual play posts.</p><p></p><p>As a player, I want the GM to engage my PC. Here's an extract from an actual play report that shows what that looked like (my PC is Thurgon; I had chosen to return to my homeland of Auxol; Aramina is Thurgon's sidekick; the system is Burning Wheel):</p><p></p><p>The GM here has not come up with a quest or an adventure or a plot hook. The GM follows through on action declarations: with the successful Circles check introduces the NPC Rufus (Thurgon's brother), presented and played consistently with established backstory but also embellished in ways that the GM thinks/hopes will be interesting and provocative. As I declare further actions for Thurgon and Aramina the GM adjudicates the consequences - where they succeed (eg Aramina shaming Rufus) he honoured that; where they failed (eg the attempts to Command Rufus) he narrates the failure in ways that he intends to drive things forward (Rufus turns into something like a Wormtongue character - though we don't yet know who "the master" is).</p><p></p><p>As a GM, I do the same sorts of things. There are differences across systems - eg in Prince Valiant I want to present opportunities for gallant errantry; in Traveller I want to present worlds for the PCs to travel to in their starship - but the core is following and building on player goals for their PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8133864, member: 42582"] I think the concept of [I]dogmatism[/I] is misplaced here. I like playing backgammon. The rolling of dice is pretty important to play - letting a player just choose how far to move their pieces would wreck the game! That's not "dogmatic" - that's me wanting to play backgammon! Of course chess players don't roll dice - but that's because they are playing a different game. If people want to play RPGs where the GM does most of the deciding of what happens, and the players contribute narrowly-conceived of action declarations ([I]We go to place X; we ask person Y what she's doing there; [/I]etc) but most of the outcome of the action declaration is provided by the GM either reading from his/her notes or making it up on the spot, that's their prerogative. But using different methods means that the resulting games will have different properties. A property of backgammon, compared to chess, is its randomness. A property of the sort of RPGing I just described, compared to the sort I prefer, is the higher degree of GM vs player agency. Functional for whom? Chess is functional for the chess players, but insisting to someone who wants to play backgammon that [I]choosing how far your piece moves is perfectly functional[/I] is just sillly. I don't want to play or GM RPGs with a low degree of player agency. I've provided examples upthread, and plenty of links to actual play posts. As a player, I want the GM to engage my PC. Here's an extract from an actual play report that shows what that looked like (my PC is Thurgon; I had chosen to return to my homeland of Auxol; Aramina is Thurgon's sidekick; the system is Burning Wheel): The GM here has not come up with a quest or an adventure or a plot hook. The GM follows through on action declarations: with the successful Circles check introduces the NPC Rufus (Thurgon's brother), presented and played consistently with established backstory but also embellished in ways that the GM thinks/hopes will be interesting and provocative. As I declare further actions for Thurgon and Aramina the GM adjudicates the consequences - where they succeed (eg Aramina shaming Rufus) he honoured that; where they failed (eg the attempts to Command Rufus) he narrates the failure in ways that he intends to drive things forward (Rufus turns into something like a Wormtongue character - though we don't yet know who "the master" is). As a GM, I do the same sorts of things. There are differences across systems - eg in Prince Valiant I want to present opportunities for gallant errantry; in Traveller I want to present worlds for the PCs to travel to in their starship - but the core is following and building on player goals for their PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top