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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8134751" data-attributes="member: 7016699"><p>"What has happened" in the game has been resolved mechanically. Every thing that has happened has changed the fiction, the vast majority (and here's where I suspect you'll say agency is being stepped on, because not all) of which are the direct result of the PC's actions. I have run before, doing little prep and just spinning off what the players did, and ... I got tired of it, and I lost my ability to suspend my disbelief enough to play, let alone GM, while running that way. I'm far happier running in what at least feels like a more consistent world; I suspect I'd be happier playing in one, too.</p><p></p><p></p><p>I actually don't disagree that the baseline level of agency in 5E is lower than either of us run it, but that's because the baseline style of play is going through an Adventure Path (even if WotC doesn't use Paizo's term for it), and agency is ... not strongly featured in that style of play.</p><p></p><p></p><p>Apparently the GM was able to decide that Pup was in control; I presume the GM is able to determine why. If the PCs don't find out about that--maybe they don't think to ask--I don't see how it impinges on their agency to have unforeseen consequences, especially on anything other than an uncomplicated success. And if they know about it and mess with it anyway, they can deal with the results.</p></blockquote><p></p>
[QUOTE="prabe, post: 8134751, member: 7016699"] "What has happened" in the game has been resolved mechanically. Every thing that has happened has changed the fiction, the vast majority (and here's where I suspect you'll say agency is being stepped on, because not all) of which are the direct result of the PC's actions. I have run before, doing little prep and just spinning off what the players did, and ... I got tired of it, and I lost my ability to suspend my disbelief enough to play, let alone GM, while running that way. I'm far happier running in what at least feels like a more consistent world; I suspect I'd be happier playing in one, too. I actually don't disagree that the baseline level of agency in 5E is lower than either of us run it, but that's because the baseline style of play is going through an Adventure Path (even if WotC doesn't use Paizo's term for it), and agency is ... not strongly featured in that style of play. Apparently the GM was able to decide that Pup was in control; I presume the GM is able to determine why. If the PCs don't find out about that--maybe they don't think to ask--I don't see how it impinges on their agency to have unforeseen consequences, especially on anything other than an uncomplicated success. And if they know about it and mess with it anyway, they can deal with the results. [/QUOTE]
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