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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8134988" data-attributes="member: 6785785"><p>I don’t know if any of those things are binary in that way. I think in each case, the intended goal is what’s in question. It’s not a question of whether you jump or not, it’s how far or high, how effectively, how safely, and so on. Plenty of track and field events display this very clearly. </p><p></p><p></p><p></p><p>So you don’t see a damage roll as a degree of success? If my Fighter hits the ogre for 8 points of damage, and then your Barbarian hits it for 20 points, we’ve both succeeded equally? </p><p></p><p></p><p></p><p>That’s a good question, and I’m not certain, but I wouldn’t be surprised. When I mentioned how the 4-5 result really drives the game, I was recalling how the designer John Harper said as much during a discussion on game design. I don’t know if the math supports it, especially once additional dice start getting added and so on, but it would make sense. </p><p></p><p>I think it’s the most important. </p><p></p><p></p><p></p><p>Okay, I can get you don't like it, but your math is very clearly wrong. It’s not failure 5 out of 6 times. I know it “feels that way to you” but it’s inaccurate. </p><p></p><p></p><p></p><p>Yes this is precisely my point. </p><p></p><p>My Fighter succeeds at hitting the orc. That doesn’t render him free from complications. He very likely succeeds....with complications.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8134988, member: 6785785"] I don’t know if any of those things are binary in that way. I think in each case, the intended goal is what’s in question. It’s not a question of whether you jump or not, it’s how far or high, how effectively, how safely, and so on. Plenty of track and field events display this very clearly. So you don’t see a damage roll as a degree of success? If my Fighter hits the ogre for 8 points of damage, and then your Barbarian hits it for 20 points, we’ve both succeeded equally? That’s a good question, and I’m not certain, but I wouldn’t be surprised. When I mentioned how the 4-5 result really drives the game, I was recalling how the designer John Harper said as much during a discussion on game design. I don’t know if the math supports it, especially once additional dice start getting added and so on, but it would make sense. I think it’s the most important. Okay, I can get you don't like it, but your math is very clearly wrong. It’s not failure 5 out of 6 times. I know it “feels that way to you” but it’s inaccurate. Yes this is precisely my point. My Fighter succeeds at hitting the orc. That doesn’t render him free from complications. He very likely succeeds....with complications. [/QUOTE]
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