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A Question Of Agency?
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<blockquote data-quote="zarionofarabel" data-source="post: 8134999" data-attributes="member: 7026405"><p>Oh snap! I just realized something reading the last, well, lots of posts on the granularity of resolution.</p><p></p><p>I am a fan of Pass/Fail systems! I am okay with adding Fumble and Super Duper Awesome Pass to either end of the scale, but I prefer Pass/Fail over more granular systems. I think it has alot to do with how and when I call for rolls and how I result stuff. I don't know all the proper language so if this makes no sense I apologize.</p><p></p><p>If a player rolls and succeeds, I always frame the result as a <em>complete success</em>. The reason I do so is that I feel that anything other than a <em>complete success</em> is me as GM being mean and robbing the player of their victory. Why I feel I need to do this is because I only call for rolls when a <em>complete failure</em> would also be an interesting result. If neither, or both, <em>complete success</em> or <em>complete failure</em> is not an interesting result, then I simply tell the player they automatically succeed or fail. Thus far I haven't had too many fits of rage from players as I am very prone to auto-pass, and almost never auto-fail. I'm probably a super pushover GM I guess, I just like to see the PCs be awesome and make the players happy. Anyway, I'm prepared to get flamed to death now...let it begin!!!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 8134999, member: 7026405"] Oh snap! I just realized something reading the last, well, lots of posts on the granularity of resolution. I am a fan of Pass/Fail systems! I am okay with adding Fumble and Super Duper Awesome Pass to either end of the scale, but I prefer Pass/Fail over more granular systems. I think it has alot to do with how and when I call for rolls and how I result stuff. I don't know all the proper language so if this makes no sense I apologize. If a player rolls and succeeds, I always frame the result as a [I]complete success[/I]. The reason I do so is that I feel that anything other than a [I]complete success[/I] is me as GM being mean and robbing the player of their victory. Why I feel I need to do this is because I only call for rolls when a [I]complete failure[/I] would also be an interesting result. If neither, or both, [I]complete success[/I] or [I]complete failure[/I] is not an interesting result, then I simply tell the player they automatically succeed or fail. Thus far I haven't had too many fits of rage from players as I am very prone to auto-pass, and almost never auto-fail. I'm probably a super pushover GM I guess, I just like to see the PCs be awesome and make the players happy. Anyway, I'm prepared to get flamed to death now...let it begin!!! [/QUOTE]
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